More Large 10-Lane Road [5L]|[5L]

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Author: adon

Last revision: 24 Apr, 2023 at 12:59 UTC (1)

File size: 10.73 MB

On Steam Workshop

Description:

English instructions (use DeepL & Google Translate)

This road asset is a 4U wide road with 10 lanes to make it more multi-lane.
The width is adjusted in Road Builder, and with 4U width, up to 10 lanes can be placed.
Note that no buildings or facilities can be entered or exited from the opposite lane by crossing over the lanes.
The sidewalks on both sides of the road are quite narrow because the number of lanes is kept to the maximum extent possible.


Configuration of road assets
  • Road Builder Version: v1.4.2 (Regenerated on 2023/04/24)
  • Required DLC: none
  • Asset name in game: RBR 2W4U Larger Road 10L
  • Lane Configuration: [5-Lane]+[Center]+[5-Lane]
  1. Road Specifications
  2. Road width: 4U wide (32m)
  3. Number of lanes: 10 lanes
  4. Speed limit: 50km
  5. Tunnel support: Supported
  6. Can Cross Lane: Enabled


About this asset

This road asset is 10 lanes wide by 4U, which is the limit of what can be generated with a 4U width.
I thought the limit would be the 9 lane asymmetrical road I created previously, but it can be up to 10 lanes.
The overall width of the travel lanes and sidewalk areas are narrow, making the road look quite cramped.

The road width is adjusted by 4U width, so the same width can be upgraded from other roads.
Use TM:PE if you want to properly distribute right/left turns and straight ahead due to the large number of lanes.
As far as I have been able to ascertain within the workshop, there should not be this 4U-wide, 10-lane road asset.


How to use Asset

Road Builder is only needed to generate roads and is not required for normal play.
The mods and assets required for play are listed in the collection below with a brief description.
Collection Links: https://steamcommunity.com/sharedfiles/filedetails/?id=2896825380

Required Items Subs. ・Road Builder is not required, but please subscribe to AN/TM:PE/IMT. ・Please also subsume the piers and props used on the generated road together. Switching function of AN ・The AN function can be used to switch decorations placed in the road, change curb height, etc. ・The stable version of Network Skins is not yet supported, so please use the beta version when using with AN. Marking of IMT ・IMT markings are automatically generated, so IMT is also included in Required Items. ・If the road was created in v1.0.x or later, the markings will be generated by default and saved on the road itself. Do not subscribe to collections ・If you do not subscribe piers or props, they will not be displayed or will show missing or error in the LSM. ・If the mod is not subscribed, there is no IMT marking/AN switching.

About network problems
Network Errors ・If an error occurs during play, scan the network with Broken Node Detector. ・Corrupt networks can be detected and repaired automatically or manually depending on the item. Simulation Errors ・If a simulation error occurs, try Loading Screen Mod Revisited for recovery mode. ・Hopefully, it will fix the problem and load, but it will almost be deleted and you will have to re-lay it. Using Net Missing Recoverer ・If Net Missing Recoverer is used when an error occurs, it will force replacement with a 2U-wide vanilla road. ・It can be restored, albeit tediously, by changing the road using manual upgrades or RON.

Important Point

If you are unable to install, check the Compatibility Report V2 for mod conflicts.

Underground and Bridge laying ・Underground laying is supported with tunnel textures if the road is generated with v1.4.x or later. ・Bridges are the same as elevated, only with a different network type and slightly different laying conditions. Asymmetric road marking ・Markings rarely match the lane when placed, and markings do not follow together when reversed with upgrades. ・If the markings do not match, use IMT’s edit function to adjust or copy and paste markings from elsewhere. Entrance and exit of vehicles ・If "Can Cross Lane" is enabled, access to the building on the reversed side as seen from the travel lane is possible. ・If invalid, you may not be able to enter or exit the building on the other side and may not be able to reach or take a detour. Multi-lane road asset ・Intersections are prone to congestion, so it is recommended that TM:PE be used to control vehicle routing. ・Check the travel route and adjust it using TM:PE to control intersections and change the course of intersections. Textures at intersections are wrong ・Combinations of connecting roads and narrow sidewalks may lack or collapse textures. ・If you experience texture problems, increase the size of intersections and seams with NCR or NC2.

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Revisions:

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