Gambia Estuary

If you liked this item, please rate it up on Steam Workshop page.

Author: Teddy Radko

Last revision: 28 Mar, 2023 at 15:09 UTC

File size: 5.5 MB

On Steam Workshop

Description:

Gambia Estuary is my first African based map to be released to the Steam Workshop. It features natural beauty with my best take on the endless Guinean forest-savannah mosaic, coastal woodlands, tropical beaches, and dense impassable mangrove forested swamps. The map comes with simple yet efficient and aestetic infrastructure including a landmark vanilla asset bridge crossing the mouth of the Gambia River right where it hits the Atlantic Ocean.This map is released in parallel with another first namely my first ever scenario upload, the Boomtown Africa scenario. Check that one out if you want to play on a prebuilt city using a version of this map and fix it’s horrible traffic situation.

BACKGROUND

The map is based on a terrain heightmap of Banjul and Serrekunda located at the mouth of the Gambia River in West Africa. The map is not in 1:1 scale. I’d tell you what scale it is if I remembered but I forgot and I’m to lazy to figure it out retroactively.

DLCS & MODS

No DLCs or mods or assets are required for playing this map. If you have Parklife DLC the map will include exotic wildlife spawners to really make the most of the maps savannah biomes. I have tested loading the map with Parklife DLC disabled without any errors so you can safely play the map without any DLCs. Network Anarchy mod is not required but will make it easier for you to edit some of the original networks. No collision and anarchy will let you place and upgrade roads without deleting old abandonned buildings and other details on the map.

THEMES & VISUALS

The map is made for the default vanilla European map theme, similar to how Sanctum Gamer did with e.g. Biomes Valley in their Content Creator Map Pack. I have gone to great lengths to make sure everything look great without any graphics altering mods. Preview pictures on this page are taken without visual mods or LUTs applied. The European map theme causes the default building style to be European so if you want to build a more African looking style I would recommend enabling the "European / Vanilla" building style in the content manager and setting up your districts with the "Vanilla" building style in-game.

DISCLAIMERS

The map uses the 1-lane highway ramp to it’s limits and I have taken measures to make sure the network won’t create a traffic jam on day one. The balance can be a bit delicate at times tho so I cannot guarantee things will work when you start editing the networks. Default vanilla traffic AI sometimes decides to take a shortcut by using the ramps of starting tile dogbone interchange. Use TM:PE and change speed limits to fix this if you want. I have spaced the main roads in a way that causes a bit of gravel texture overlap with the other travel direction. It’s been built this way so that you can easily upgrade the roads without having the two roadways unrealistically far apart as if the map was set in in Boise, Idaho. Complaints about this are invalid so save don’t even bother. Buildable area in starting tile (41%) is just slightly limited, sorry (not sorry).

ACKNOWLEDGEMENTS

Sanctum Gamer’s use of textures has been a huge point of inspiration for making this map together with the free update with new MrMaison trees, including the iconically African baobab and umbrella thorn trees. A most special of thanks to Prince Set for the Africa in Miniature Content Creator Pack, without which I would never have made this map nor the Boomtown Africa scenario.

TAGS

Africa African Gambia River Estuary Banjul Serrekunda Savannah Savanna Mangrove Swamp Wetland Coastal Woodland Tropical Beach Plains Safari


[discord.gg]