Python Console
Warning: For now the mod is Windows only
Are you interested in building super realistic cities or procedural map generation? Do you sometimes feel that the standard tools the game provides you to build roads, buildings, trees and stuff are just not good enough? This mod enables you to engineer your cities with precision and scale never seen before using python. Just hit ALT+S and console window appears. With it you can programmatically interact with the game.
So far, this mod allows you to:
- Build and move game objects (such as roads, buildings, props, etc.)
- Set natural resources
- and more
You can watch the tutorial video above or follow the written tutorial in-game. You can also find some resources on wiki[github.com].
Clipboard tool
Press ALT+A to activate the clipboard tool. Hold CTRL to select multiple objects or SHIFT to freely select any point on the map. These points are then accessible in your script as variables. See more on wiki[github.com].
Smooth road and track curves
To build smooth curves from examples above use the curveapp.py script, that is located in the examples subdirectory of the default script workspace. Learn more on wiki[github.com] (Big thanks to @eran0004 for creating that script!)
Standard library included
This mod ships with PyPy[www.pypy.org] standard library, so you can use modules like random without any further configuration.
This mod is still in BETA. There are no known severe bugs, but you always use the mod on your own risk. Please report any odd behavior in the discussion section.
Github repository[github.com]

Address: bc1qvma38p2fcgle9z0w3dehljjt303r4q2qg89nqy
Please leave any feedback below!