Natural Disasters Renewal: v1.3.0

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Author: lagbtech

Last revision: 28 May at 04:08 UTC (3)

File size: 2.29 MB

On Steam Workshop

Description:

About this mod

With "Natural Disaster Renewal", make your city feel alive, vulnerable, and thrilling to protect. It takes Zenya’s "Natural Disaster Overhaul" and [SUSU]yang yang’s "Ragnarok" mod ideas and unifies them into one mod, including additional disaster behavior and UI improvements.Mod version: 1.3.0

Version 1.3.0 highlights
  • Improved Real Time compatibility for meteor strikes, forest fires, sinkholes, thunderstorms, tornadoes, earthquakes, and tsunamis.
  • Rebuilt the in-game disasters panel with tabs, localized labels, progress bars, action buttons, dependency status, and debug controls.
  • Replaced the settings screen with a section-based UI, including About and Dependencies sections.
  • Added English and Spanish localization for panel text, settings labels, tooltips, dependency warnings, and about-screen content.
  • Added compatibility checks for Real Time, Extended Info Panel 2, ACME, and related behavior integrations.
General Features
  1. With this mod natural disasters occur in more natural way, depending on weather, season, or time passed since the last disaster.
  2. You can Force disasters from any level (from 0.0 to 25.5).
  3. It includes a new disaster evacuation mode to evacuate populations according to needs (Manual, automatic or automatic-focused)
  4. Focused evacuation allows to choose an evacuation radius (In meters).
  5. You can pause the game before disaster start.
  6. You can Focus camera on disaster coordenates.
  7. You can place The Mod button anywhere and the information panel too (and reset position if needed from setup panel).
  8. Maximum intensity of all disasters is set to 1.0 at the beginning of the game and gradually increases up to the maximum (25.5) until the city population reaches the max value (By default 100k, but can set it from 20k to 800k).
  9. Duration of small intensity thunderstorms is decreased.
  10. Meteoroid streams period and phase (next approaching time) are randomized at the beginning of the game.
  11. You can disable specific disasters from Setup menu or information panel.
  12. All settings are stored in your game save file, so you can use different settings for each game.
About my favorite enhancement and why I did this: Automatic focused evacuations/releases:
  • You can choose if want manual evacuation, Ragnarok’s automatic evacuation/release or an automatic focused evacuation based on disaster selected.
  • It means that only affected zone in a defined radio would be evacuated/released.
  • In case of disasters like Meteor strikes, earthquakes (with cracks) and sinkholes, the shelters inside the destruction radio won’t be evacuated (We don’t want to kill anyone).
  • In case that evacuation radius is minor to destruction radius, second one will be the base to evacuate (based on Disaster radius).
  • Not all tornadoes will destroy the roads, only 10+ intensity. (Reading a bit, not all tornadoes destroy the roads, only stronger)
  • You can select the base intensity to crack the ground during an earthquake, just no cracks or cracks during any earthquake.
  • Disaster Pile: When you have multiple disasters in progress affecting the same shelters, these won’t be evacuated until last disaster closer is done (in automatic modes).
About each disaster…

You can take a look into Git repository with specific information about each disaster in Git Readme [github.com]or version Changes in Changelog [github.com]

About time lapse

The time lapse used by this mod is set by the game and impacts how often disasters happen. Version 1.3.0 improves compatibility with the "Real Time" mod so disaster recurrence is better adjusted when game time is slower than vanilla.

What if I use Skyve?

Make sure you enable the mod into your Skyve’s profile mod list, otherwise you cannot see it into content manager neither the game.


More information about this Mixed mod

You can see description of base mods to have a context about how it works: • Natural disaster Overhaul: https://steamcommunity.com/sharedfiles/filedetails/?id=1801953480 • Ragnarok: https://steamcommunity.com/sharedfiles/filedetails/?id=811352708


Bugs or issues

Please, report any issue to check it and fix it in next releases.right here. Please add some information to figure out what would be happening (City Population, disaster where the issue is happening or in-game situation being affected, for example some other mods, conflicts).


Support / Donations

If you want to support the work on this mod, you can do it here:[ko-fi.com]


Source Code

You can take a look to source code[github.com]Best regards!

Download
Required DLC:

These DLC should be installed in order to use this item.


Cities: Skylines - Natural Disasters
Required items:

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Harmony 2.2.2-0 (Mod Dependency)Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.