Canal – Networks #01

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Author: clus

Last revision: 5 Jun, 2023 at 16:17 UTC

File size: 43.68 MB

On Steam Workshop

Description:

Hello all togther !

Here´s another project, that wanted to leave my cosy HDD. ;P

Currently This pack includes 3 canals [small / medium / wide].
I´ll add a third one within the next weeks.
Everything explained down below counts for all versions. They´re exactly
the same, except for their width.

If smthng is unclear, "doenst work" etc, pls ask/report here or on discord. Thanks ! 🙂

  • 3 Canals [currently]
  • 38 / 62 / 86 in width
  • retaining Walls can be changed
  • piers can be changed
  • tops can be added / changed
  • the frame can be removed for seamless road crossings
  • all Props can be deactivated / activated
  • pdelmo´s grass props can be activated on all ground layers !
  • take a look at the description below … I´ve explained some things down there 😉
  • due to the different functionality of the canals, compared to other networks in the game, these cant be connected to other canals in a visually appealing way

  • fixed some minor issues
  • added the possibility to use BEND Nodes as "crossing points" for roads
  • added the ability to remove the END Node [be creative ;)]

Overview of all AN Customisation – Options

Changes on Segments
  • choose between 3 different "retaining Walls"



  • choose between 3 different "Piers"
  • …or remove them completely



  • choose between 3 different "Tops" [Fence / Wall / Edge]
  • …or remove them completely


Changes on Segments – removing the Canal´s Frame
  • in order to build a Road over the Canal, you can remove the Frame …
  • …either completely [removes everything else too]
  • …or just the middle part, whch simply cuts the tops


Changes on Segments – Depths of the Canal
  • you can add addtional ground layers …
  • this is only visual !


  • there are also "transiton peaces", which tansition all from the ground to the choosen height
  • there are no "intermediate transitions" …
  • these shouldnt be used next to a junction, bcs they dont create nodes
  • if those are activated on a segment next to a junction node, then you have to activate the Nodes for these extra bottoms manually via aSegment End Flag.

Segment End – Flags
  • with these, the Topings can be deactivated individually …
  • as well as the Node of the additional ground layers




BEND – Nodes
  • these work a bit different …
  • in order to activate them, you have to activate the same options on both segments next to the node
  • "but" you only need the options of the Left – Side
  • the bend node will then display those settings on both sides



  • use bend Nodes as crossing points for roads
  • with both frames removed, nothing will clip through the roads


Node – Flags
  • remove all End Nodes

  • without the Adaptive Network – Mod by Kian Zarin, this network would be some kind of "mesh mess", therefore AN is absoulutely needed
  • all Props are optional, although I´ve listed them in the description on the right

As always 😉

Loading Screen Mod – created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • both Canals use the exact same Sets of Textures and Materials.

I´ll add them when they are back … 😉

If you like this addition to the workshop… and you want more,
you could give it a thumbs up. 🙂 That would be very much appreciated !!! 🙂

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.

[discord.gg]

And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here 🙂
[paypal.me]

Wíth best regards … 🙂