Canal – Networks #01
Hello all togther !
Here´s another project, that wanted to leave my cosy HDD. ;P
Currently This pack includes 3 canals [small / medium / wide].
I´ll add a third one within the next weeks.
Everything explained down below counts for all versions. They´re exactly
the same, except for their width.
If smthng is unclear, "doenst work" etc, pls ask/report here or on discord. Thanks ! 🙂
- 3 Canals [currently]
- 38 / 62 / 86 in width
- retaining Walls can be changed
- piers can be changed
- tops can be added / changed
- the frame can be removed for seamless road crossings
- all Props can be deactivated / activated
- pdelmo´s grass props can be activated on all ground layers !
- take a look at the description below … I´ve explained some things down there 😉
- due to the different functionality of the canals, compared to other networks in the game, these cant be connected to other canals in a visually appealing way
- fixed some minor issues
- added the possibility to use BEND Nodes as "crossing points" for roads
- added the ability to remove the END Node [be creative ;)]
Overview of all AN Customisation – Options
Changes on Segments
- choose between 3 different "retaining Walls"
- choose between 3 different "Piers"
- …or remove them completely
- choose between 3 different "Tops" [Fence / Wall / Edge]
- …or remove them completely
Changes on Segments – removing the Canal´s Frame
- in order to build a Road over the Canal, you can remove the Frame …
- …either completely [removes everything else too]
- …or just the middle part, whch simply cuts the tops
Changes on Segments – Depths of the Canal
- you can add addtional ground layers …
- this is only visual !
- there are also "transiton peaces", which tansition all from the ground to the choosen height
- there are no "intermediate transitions" …
- these shouldnt be used next to a junction, bcs they dont create nodes
- if those are activated on a segment next to a junction node, then you have to activate the Nodes for these extra bottoms manually via aSegment End Flag.
Segment End – Flags
- with these, the Topings can be deactivated individually …
- as well as the Node of the additional ground layers
BEND – Nodes
- these work a bit different …
- in order to activate them, you have to activate the same options on both segments next to the node
- "but" you only need the options of the Left – Side
- the bend node will then display those settings on both sides
- use bend Nodes as crossing points for roads
- with both frames removed, nothing will clip through the roads
Node – Flags
- remove all End Nodes
- without the Adaptive Network – Mod by Kian Zarin, this network would be some kind of "mesh mess", therefore AN is absoulutely needed
As always 😉
Loading Screen Mod – created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.
- both Canals use the exact same Sets of Textures and Materials.
I´ll add them when they are back … 😉
If you like this addition to the workshop… and you want more,
you could give it a thumbs up. 🙂 That would be very much appreciated !!! 🙂
For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here 🙂
[paypal.me]
Wíth best regards … 🙂
Required items:
Click the title to search on this site.
Adaptive Networks (AN) V3.18 (STABLE) — Steam Workshop
Docks — Steam Workshop
Filler Grass — Steam Workshop
Green Savannah Grass. — Steam Workshop