District Style: Medieval Village

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Author: m4gic

Last revision: 31 Oct, 2020 at 23:17 UTC

File size: 3.07 KB

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Description:

In this village it’s farming and timber that are the main drivers of industry. Life is simple and hard. We keep a candle burning in the little wooden shrine. A palisade keeps the livestock in and the neighboring tribes out…for now.

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The earliest settlements of Europe outside of the Mediterranean sphere were arrangements of longhouses made of earth, timber and thatch. Gradually these advanced to half timber and plaster buildings with wooden shingle or shake roofs.

Perfect for use with my District Style: Medieval Town.

**Currently the residential buildings assigned to this District Style do not spawn in — specifically the Saxon longhouses and earthfast houses.

The industrial agriculture and timber buildings do spawn, but for now you will need to manually control the residential assets (without applying the district style bulldoze whatever grows until what you want grows and make what you want historical. The longhouses prefer 3×2 or 4×2 long or they will grow in 2×2 but so do a few other assets, which can make it tedious, so the long thin zoning works best to force them to spawn) or use a mod like Building Themes.

I added Arjan’s medieval house to this style so that some homes would spawn-in**