Willapa River
Nestled in a river valley just a smidgen inland from the Washington Pacific Coast, Willapa River, and the town of Raymond, Washington, straddles a stretch of U.S. Route 101, also known as the Pacific Coast Highway. I’m pretty proud of this one. I spent much more time detailing and making little scenes. Also, there shouldn’t be any foliage clipping the roads and rails! Hopefully.
Base Map Theme: Boreal
User Map Theme: Cedar Valley 4k
Tree Count: 320,000 (You need Unlimited Trees)
Resources: Forestry, Ore, and Fertile Land
3 Highway Connections
2 Air Connections
2 Rail Connections
No Sea Connections
Notes: Consisting of much more playable build space than my previous maps, Willapa River still focused a bit more on the aesthetic over gameplay. The entire Highway system is Mass Transit’s 2-Lane Highway, because that’s the size of the Highway/Roads in the real world region this takes after. However I made the actual Highway connections the standard 3-Lane one way Highway, which then filters down into the 2-Lane, When your traffic needs arise you can upgrade the Highways when you want.
The Start Square contains the interchange where all three Highways meet, in the form of a Round-a-bout. I made the flow as smooth as possible with slip lanes, however you will notice upon first load traffic will start backing up pretty bad. This is why I included Traffic Manager as a required DLC, because the quick fix is to edit all the nodes in the Round-a-bout to allow traffic to carry thru a junction without stopping. If you don’t use TMPE, then you can just bulldoze the Round-a-bout and build a more efficient interchange.
The Tile directly to the left of the Start Square has a makeshift "Water Treatment Plant", which is made up of a Water Source, and a Water Drain on each end of the pool, creating flow. At the head of the flow are two Drain Pipes, which you can hook up to your city’s water system. I haven’t actually used one of these before, but I’ve seen them and the idea is as sewage pours into the pool, it’s carried into the Water Drain, and viola, poop water gone.
Here’s where you’ll need 81 Tiles. In order to keep the rivers as aesthetic features, since I’m not sure they’re deep enough to provide for Water Pumps effectively, I’ve created a Reservoir to the north of the Start Square. At one end of the Lake is a Dam with two Water Pumps. Just hook them up to your City with pipes, give em power and you should have plenty of water. That said I did end up placing them JUST outside the 25 Tiles edge, so if you want to use them, you need 81 Tiles. Then again if you don’t use 81 Tiles, the rest of the lake is within the boundary and you can place your own Pumps.
The south river can be, temperamental, at times. There shouldn’t be any flooding though.
Required DLC:
These DLC should be installed in order to use this item.
Cities: Skylines - Mass Transit
Required items:
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Cedar Valley 4K — Steam Workshop
TM:PE 11.8.0.0 STABLE (Traffic Manager: President Edition) — Steam Workshop
Unlimited Trees Mod v1.12 — Steam Workshop