Skrælig Colonial House Painted – 8x8m High Density Office

If you liked this item, please rate it up on Steam Workshop page.

Author: Chappington

Last revision: 17 Mar, 2022 at 12:30 UTC

File size: 9.39 MB

On Steam Workshop

Description:

The Skrælig Colonial Houses are a set of buildings used to make a 16th century North American colonial settlement. While they are fictional, they are roughly based on colonial houses throughout New England from the 17th and early 18th centuries. What I did was standardize them into sizes that would fit well in Cities: Skylines, both as detached and wall-to-wall buildings, and make variants to cover all types of zones.

This is the Painted 8x8m (i.e. 1 tile wide) High Density Office version, with the following levels:
L1: 3 stories
L2: 4 stories
L3: 5 stories

This is part of a full release of high density Skrælig Colonial Houses, with all of the following dimensions: Residential/Commercial/Office, Painted/Unpainted, 8x8m/12x8m. I may also make corners and 12m depth versions (i.e. with additions), and should be making 2x12x8m versions, but those aren’t actively being worked on at the moment.

Backstory: The Skrælig Colonial House was a common type of architecture throughout Skrælige in the 17th and 18th centuries. Given a large influx of immigration, Skrælige needed a way to build large amounts of housing. In order to do so in a somewhat orderly fashion, a standardized method of building houses was devised. Similar to colonial buildings on the mainland, a wooden house was built on top of a stone foundation. Trees were still plentiful on the islands, making a lumber an inexpensive building material. The difference between structures on the mainland and on Skrælige was the standardization – common dimensions were enumerated by the Skræligen Þing so that towns could be more easily planned. While there wasn’t always formal city planning the way we would think of it today, this did mean that there would at least be some organization in their growth.

Why I made this: So I put this set together because I felt like I was missing good realistic buildings for this era. The stone and half-timbered buildings look great, but they’re a little unrealistic for this area – reducing the amount of wood was typically done in parts of Europe where wood was expensive, i.e. they had already chopped down all of the trees. This doesn’t apply to Skrælige (yet), so my use of these buildings was a bit of artistic license. Meanwhile, the colonial style housing I found on the workshop wasn’t quite what I needed – Darf’s excellent New England Townhouses only work in my dense town centres, and a lot of the "old" US houses are either Victorian or from the Sears catalog, much to modern for Skrælige at the moment. So now I’ve made the Skrælig Colonial Houses – a coherent set of buildings that should slot in nicely between Medieval & Renaissance architecture and Georgian & Victorian.