Mapception

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Author: Random5

Last revision: 1 Apr, 2023 at 09:20 UTC

File size: 6.43 MB

On Steam Workshop

Description:

Welcome to Mapception! There are now over 50000 published maps for Cities: Skylines, and so creating the best map on the workshop would be very difficult. Therefore I decided to create the best workshop on a map. As a matter of fact, this map is a recreation of the workshop page of the map itself, but the map itself does not exist. The first few screenshots are not screenshots of this map, which, as I said, does not exist, but they are screemshots of this map, that exists and can be subscribed to, liked and favorited (by pressing the apposite buttons on the workshop page of this map (by that I mean the buttons on this page, not the buttons you see in the map (these don’t actually do anything))).
Ok, I hope I didn’t make any mistakes in that part of the description of the map, since that part also appears in the map, and while updating the description of the map on the workshop is very easy, updating the description of the map on the map would take much more work (I’d also have to update the time of update and possibly the file size of this map… by the way, while you’re looking at that, you can check what the publishing date is for some context for this dumb project).

The start square of this map is located in the first screenshot, and from there you can expand to many different non-existant places, such as screenshot3.png, previewImage.png and parts of screenshot6.png. In the start square, underground, you’ll find also the only highway and rail connection of the map (in addition to these, there’s also a plane connection but no shipping routes).
Since the 6th screenshot of the reel gets cut, I decided to just make a night version of the first screenshot by placing some lights underwater to simulate stars. All these stars form actual constellations visible from where I live on the 1st of April.

I initially used the vanilla 2 and 6 lanes roads to draw contours and letters, but that made me reach the limit of zonable cells allowed by the game. I changed some of the roads to the vanilla 1 and 3 lanes highways since these don’t have zonable areas. These are slightly narrower, so in some points you may see that transition between oil and ore textures. If you get to a point where the game won’t allow you to place roads, just know that this is probably the problem.

This map has only 169420 vanilla trees, concentrated mostly in the screenshots area, so you shouldn’t worry too much about performance. I suggest you use the Hide It! mod and select "Shore Area" under Effects so that you don’t get the ruining effect caused by water and to ensure that trees by the water don’t appear all dead.

In the screenshots of the screenshots (that is the first 6 screenshots) I used the Colorful Summer Day LUT, but for the entire map I suggest using the Cinematic HD LUT, like in the last 3 screenshots.

Also, everytime you’ll load the map there will be some waves generated by the steep cliffs around the screenshots. These waves will settle rather quickly without flooding anything, so you don’t have to worry about them.

Bonus song for this map: obviously

If you enjoy my works and would like to directly support me, you can donate to my PayPal[paypal.me]. Any tip is greatly appreciated and will go directly in my Cities Skylines 2 fund. 🙂
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