RSKA Road SkIN Asphalt
Pack of new seven road skins sets.
I have rebuilt my ROAD SKIN ASPHALT and DECAL ROAD SKIN ASPHALT to replace them using the same concepts as my RSKL ROAD SKIN LINES, that is, ground and elevated segments in the same network plus sunken segments. Ground and sunken segments are terrain conforming, the elevated one No.
In this way it get two important advantages over the old ROAD SKIN ASPHALT:
1 – Gather each ROAD SKIN ASPHALT and DECAL ROAD SKIN ASPHALT in single networks with a junction node, so that continuity is not lost when moving from one level to the other (Sunken segments go separately).
2 – Make up for the lack of sunken segments for use on streets and avenues with sidewalks.
3 – Because they can change color wiht Network Skins 2, they can be used for purposes other than roads (see the last pic).
All netrworks use the same Diffuse, Normal, Pavement, Road and Specular maps.
Of course, old items are obsolete, although I will not remove them from the Workshop for now.
NOTE
I have taken the Vanilla Pedestrian Path as a template. It means that these skins tend to stick to footpaths and the like. Therefore, if you plan to put a skin on a pedestrian path, first put it outside and then move it to the correct place
– Find It! 2
– Prop Precision
– Network Skins 2
– Move It
– Network Tiling
– Loading Screen Mod
– Node Controler