HK Mark 1 block 6s, 60s

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Author: Uncle Misha

Last revision: 22 Feb, 2021 at 14:49 UTC

File size: 11.49 MB

On Steam Workshop

Description:
Description

A Mark I resettlement block in Hong Kong, as it looked in the prosperous 1960s. A 6-storey version, with flat roof. Based on the very first 6-storey blocks of Shek Kip Mei resettlement estate.

Mark I blocks, so-called ‘H’ blocks, were designed and built in 1954 as emergency housing in response to the Shek Kip Mei fire.

This is an updated version of my earlier Mark 1 block. Here’s a list of updates:

  • All modules and props have been embedded in a single asset. You can subscribe to all dependencies and unsubscribe from them with a single click. You still have to subscribe to the mods separately, however.
  • An updated mesh: some errors have been fixed.
  • An updated diffuse texture: some details have been reworked to look more realistic.
  • A completely reworked illumination map: now the buildint looks almost realistic at night.
How to use it

1. The asset has everything embedded into it. Basically, just plop it.

2. The asset has several sub-buildings, and they face different directions (exactly like the actual building). So the asset requires road connections on at least 3 sides.

3. You will need Ploppable RICO Revisited mod to use this asset properly. It already comes with an XML with RICO settings.

4. You might also benefit from using the Loading Screen Mod with enabled Share textures, Share materials, and Share meshes options.

5. The building is modular: the ground floor is commercial, the rest is residential. All commercial buildings generate noise, according to game mechanics. For that reason, you might want to install a noise-reducing mod, such as Pollution Solution mod.

6. The Sub-Buildings Tabs will also be helpful. It allows to see sub-buildings stats when a building with sub-buildings is selected.

Asset details

  • A residential building with sub-buildings: a clinic and two flavours of a commercial building.
  • 4×7 tiles.
  • Four colour variations: red, green, light orange, and white.
  • Screenshots were made with Relight Neutral LUT.
  • Check the screenshots for MeshInfo details.