RSKL Road Skin Lines

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Author: ManuRamos

Last revision: 9 Mar, 2021 at 19:43 UTC

File size: 13.18 MB

On Steam Workshop

Description:
RSKL ROAD SKIN LINES

Pack of seven Road Skins.

They aren’t lines, they are narrow skins for roads with lines drawn on top. In this article I have introduced two new concepts:

1 – The concept of skin. It is designed to replace some road lines with others like a skin. For example, changing a solid line to a dashed one without being noticed. For this you can adjust the skin color with the Network Skin MOD until you get the desired tone.

2 – Building the skin as if it were a pedestrian path. In this way I have been able to put ground and elevated segments in a single network with a junction node, so that continuity is not lost when moving from one level to the other. Sunken segments go separately.

SUNKEN lines have been added for use on streets and avenues with sidewalks, since in these, the road is below the ground of the game.
Dashed and dotted lines need the Network Tiling MOD to make them look properly.

All skins uses the same 384×768 Diffuse, Normal, Specular, Road and Pavement maps (LOD 64×64).

Advatages

– The lines can be adapted to any street, avenue, road or highway. I include an empty skin, no line, so you can mask or hide unwanted lines.
– Using a single network for ground or elevated sections constitutes a significant memory saving.
– Ground and sunken segments are terrain conforming, the elevated one No, logically.

Disadvantages

– I have taken the Vanilla Pedestrian Path as a template. It means that these skins tend to stick to footpaths and the like. Therefore, if you plan to put a skin on a pedestrian path, first put it outside and then move it to the correct place.
– Laying long sections of this skin on a road is quite complicated, especially on winding ramps. The trick is to place your nodes on the nodes of the road, and trying to make the segments have the same curvature as the road. This is what I try to explain in my third video. Sometimes, it’s necessary to use the Node Controler MOD to adapt the slope of the skin’s node to the road one.

(I apologize for my English)

Highly recommended MOD,s:

Find It! 2
Prop Precision
Network Skins 2
Move It
Network Tiling
Loading Screen Mod
Node Controler

My Collections:

https://steamcommunity.com/profiles/76561198000667322/myworkshopfiles/?section=collections&appid=255710

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