Odori Hotel

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Author: BluePaintball

Last revision: 15 Jul, 2025 at 01:05 UTC

File size: 11.22 MB

On Steam Workshop

Description:
Intro

"Nimara Architects transformed a compact 6 × 18.8 meter site in Kebayoran Lama, Indonesia, into the sleek Odori Hotel, completed in 2019. The boutique design maximizes space efficiency, fitting 13 guest rooms, a combined café-lobby, service areas, and a rooftop garden into the narrow footprint. Its bold, sculptural façade features protruding bay windows, weathered paint, metal stripes, and synthetic rattan, creating a modern contrast to the surrounding urban fabric. Inside, a split-level layout frames a central skylit void that brings in natural light and enhances energy efficiency. Rooftop greenery offers a refreshing escape in place of ground-level landscaping."

Asset Information
Type
Unique building

Size
1 x 2

Geomerty
4556 tris main, 657 tris LOD

Textures
2048 x 2048 main, 512 x 512 LOD

Notes

– 3D snow, which is automatically generated by the game, does not work well with the complex roof shape of this building and looks very horrible, so it is disabled, but the 2D snow is still there.

– The interior light can cast weird-looking shadows on the concrete wall part at late night if there’s no adjacent light source, but it will be good as long as you have any other light nearby. This is a CSL engine limit, and I can’t do anything about it.

Thanks to the help and guides from Cateinum, Citywokcitywall and Ronyx69.

Let me know if there is any issue and I hope you like it.