Urgent Care Center 3

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Author: Basco81

Last revision: 6 Feb, 2023 at 08:32 UTC

File size: 1.97 MB

On Steam Workshop

Description:

Urgent Care Center 3 by Basco81

DLC Snowfall Needed!

DLC Snowfall Needed!

What it is

This is a Health Boost Building for your Neighborhood.
The Urgent Care Center offers quick medical care close to home.

Urgent Care Centers have become more popular over the past two decades in part due to pressures on the primary care system.
People’s expectations of wait times have changed and it can be difficult, and sometimes almost impossible, to book an immediate visit with a primary care provider.

Urgent care sites are typically open for longer hours during the weekday and on weekends, making it easier to get an appointment or a walk-in visit.
Health insurers and hospitals have also become more focused on keeping people out of the emergency room.
Emergency room visits are around ten times more expensive than visits to an urgent care center.

Urgent Care Centers are popping up in a lot neighborhoods and offer a lot medical services and treatments:
– Minor injuries, cuts, bruises, small fractures (finger/wrist)
– Illnes like flue, ear infections, sore throat, headaches
– Conditions like chest pain, shortness of breath, asthma
– Covid testing
– Flue shots
– Sexual Transmitted Disease testing
– Laboratory testing, cholesterol, CRP, Hb, Glucose
– X-ray, EKG and Echo
– Allergy testing

How it works in game

DLC Snowfall Needed!
It reduces hospital visits by increasing health within the service radius.
It boosts health like the gymnasium, sauna or swimmingpool.

Game Stats

Footprint: 4×4
Cost: 12000
Maintenance: 240/week
Healthcare Accumulation: 75
Healthcare Radius: 500
Visitor capacity 150/week

DLC Snowfall Needed!

Electricity consumption: 160kW
Garbage Accumulation: 160 units
Water consumption: 160m3
Sewage accumulation: 160m3

Graphics/Mesh/Textures

Mesh triangles: 4848
Textures: 512×512 (diffuse, Specular, Alpha, Normal, illumination map)
LOD: 111 triangels
Texture: 128×128 (diffuse, Specular, Alpha, Normal, illumination map)

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