Pedestrian Crossing Toolkit

If you liked this item, please rate it up on Steam Workshop page.

Author: ScratchyBald

Last revision: 2 Jun at 23:37 UTC

File size: 401.54 KB

On Steam Workshop

Description:

Pedestrian Crossing Toolkit gives you a compact set of tools for improving pedestrian movement in Cities: Skylines without rebuilding whole roads. Place simple surface crossings, add signal-controlled crossings at existing joins, or move pedestrians off the road with generated subway and bridge links.

The toolkit keeps its crossings as saved placements and generated connector assets, so you can remove individual crossings, clear everything, validate the city, and rebuild generated structures after loading.

Latest Update
Version 1.0.1 is a bug-fix update:
– Avoids unintended side effects when Network Anarchy is installed.
– Fixes crossing placement at junctions.

Which Tool Should I Use?
Standard Crossing

Use this for a simple pedestrian desire line across a road where you want a visible crossing but do not need traffic-light control. It is best for lower-risk streets with pavement access.

Signalled Crossing

Use this at an existing road segment join where pedestrians need traffic to stop. Signal crossings are demand-led: vehicles stay green until pedestrians are waiting, then the crossing gets a pedestrian phase and a short clearance phase.

Auto Subway

Use this when you want pedestrians to cross without using the road surface. This is best for busy roads, highway-style roads, or places where surface crossings would slow traffic too much. Subway usefulness still depends on vanilla pathfinding, so nearby surface routes may remain attractive unless your city layout or traffic tools encourage the underground route.

Manual Subway

Use this when you want to place a point-to-point subway connection yourself. It is useful when the automatic span is not the shape you want, or when you are connecting two specific pavement-side points.

Bridge

Use this when you want a visible grade-separated crossing. Bridges are good for wide roads, supported rail-style targets, and places where a visible overhead route makes the road layout easier to read.

Current Features
– Unified in-game Pedestrian Crossing Toolkit panel.
– Standard surface crossings.
– Demand-led signal crossings at existing road joins.
– Compact subway and bridge links.
– Supported rail-style target crossing for grade-separated tools.
– Remove mode, Clear All, Validate Crossings, Auto Scan, and support Info snapshot.
– Selected-crossing info for path state, suppression state, signal state, and owned-asset health.

Known Limits
– Subway links depend on vanilla pathfinding choices. Cims may not always choose a nearby subway over a surface route.
– Signal crossings use vanilla signal state plus Toolkit stop lines. Some vanilla road joins can still show a known blown-out visual state.
– Bridge and subway visuals are generated compact structures, not hand-authored art assets.
– Vanilla crossing markings may still be visible where the game road material already contains them.
– TM:PE is optional. The toolkit uses detected public pedestrian-crossing APIs when available, but it does not require TM:PE.
– Harmony traffic AI hooks are intentionally not used because they were unstable in current CS1 testing.