Take a Walk
In real life people go out of their way to enjoy a good walk: a long, tree-lined path along the water, a quiet promenade through the park, a stroll past a fountain. In vanilla Cities: Skylines a pedestrian path is just connective tissue: it adds nothing, and nobody walks it unless it happens to lead somewhere useful.
Take a Walk changes that. Scenic, quiet pedestrian paths become places worth being near and places your cims actually choose to walk, even a path that leads nowhere, just for the pleasure of the walk.
Every pedestrian path (decorative paths, park paths, Plazas & Promenades) is continuously evaluated, and length is the main reward. A short stub does a little; a long, winding path is a genuine destination.
- Length drives the value. Around 80 m of path is worth roughly a small park, and longer paths keep gaining, up to a few times a small park for a grand promenade. A path that’s actually a walk is treated like one.
- Scenery makes it better. Trees, benches, lamps, statues and a nearby landmark all lift the value. A bare path still counts; a beautiful one counts for much more.
- Clean and calm. Polluted ground and filthy, contaminated water are excluded outright, and noise eats into the value, but a famous landmark forgives some of it. You don’t mind the traffic next to a monument.
This feeds the game’s own Entertainment, land-value and tourism systems, applied continuously like a real park so the effect is visible where it should be, yet always capped below real venues, so it enhances your city without unbalancing it.
This is the heart of the mod. Build a scenic path that branches off a sidewalk and winds into a quiet corner, and Take a Walk spins up a native walking tour along it, so your cims stroll the whole length of it for the pleasure of the walk and head back, exactly the way Parklife walking tours work, but on your footpaths, chosen automatically by how scenic they are.
- The best paths win. Longer, prettier, single-entrance paths are the likeliest to get a tour; busy through-routes are left alone (cims already use those).
- A gentle local draw. A small attractiveness boost at each tour’s start pulls visitors and tourists in, kept tight and local so it never floods your map.
- Always fresh. The set of tours re-rolls every month, and instantly whenever you build or edit a path: lay down a grand tree-lined promenade and you won’t wait to see it come alive.
- Free of charge. Walking tours created by the mod never cost your city a cent in maintenance.
Walking tours require the Parklife DLC. The leisure value works for everyone.
Take a Walk persists absolutely nothing to your save:
- The leisure value is recomputed live every session, never stored.
- The walking-tour lines are excluded from the save file entirely (via a Harmony patch) and removed the moment the mod is disabled.
- Your map, your trees and your props are never modified.
Add it to any city and remove it at any time: no orphans, no leftovers, no risk.
Everything is in the options panel and fully localized: the small-park value and the length that earns it, the cap (how many times a small park a path may reach), how much decoration is worth, ground- and water-pollution limits and penalties, noise sensitivity, landmark bonus and forgiveness, search and spread radii, a health boost along the path, the visitor-appeal strength, and the walking-tour settings (minimum length, maximum tours, frequency). Tune it subtle or turn it up for busy promenades.
- Requires Harmony (auto-installed as a dependency).
- Built entirely on public APIs and Harmony for maximum compatibility, so it adds to the game’s existing systems rather than replacing any vanilla mechanic.
- Works with custom path and park assets (it filters by type, not by asset name).
- Safe to add to or remove from any save at any time.
English, Spanish, French, German, Portuguese, Italian. More welcome via the source repository.
Open source on GitHub. Issues, suggestions and translation contributions are welcome:
https://github.com/roberto-naharro/TakeAWalk
Give your footpaths a reason to exist, and your cims a reason to walk them.
Required items:
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Harmony 2.2.2-0 (Mod Dependency) — Steam Workshop