CSM.TmpeSync
CSM TM:PE Sync (Beta)
Host-authoritative multiplayer bridge: keeps TM:PE tools in sync across Cities: Skylines Multiplayer sessions.
Features
- Rebuilt sync layer for every TM:PE tool (Clear Traffic, Junction Restrictions, Lane Arrows, Lane Connector, Parking Restrictions, Priority Signs, Speed Limits, Toggle Traffic Lights, Vehicle Restrictions, ManualTrafficLights, TimedTrafficLights).
- Dedicated command handlers, network payloads, and Harmony patches per feature for precise updates.
Installation
- Subscribe to the mod on the Steam Workshop.
- Launch Cities: Skylines and enable it in the Content Manager (together with CSM, TM:PE, Harmony).
- Host starts the session, clients join—every supported TM:PE action is synced automatically.
Compatibility
- Tested with Cities: Skylines + CSM + TM:PE (current Steam builds).
- Beta status: treat it as experimental and validate in test sessions first.
- Logs are stored at %LOCALAPPDATA%Colossal OrderCities_SkylinesCSM.TmpeSynclog-YYYY-MM-DD.log.
Feedback & Bugs
Support
Credits
- Concept & development: bonsaibauer.
- Thanks to the CSM and TM:PE communities for groundwork and inspiration.
Enjoy testing—leave a like, drop a comment, and share your feedback!
Download
Cities: Skylines Multiplayer (CSM) — Steam Workshop
Harmony 2.2.2-0 (Mod Dependency) — Steam Workshop
TM:PE 11.9.4.1 STABLE (Traffic Manager: President Edition) — Steam Workshop
Required items:
Click the title to search on this site.
Cities: Skylines Multiplayer (CSM) — Steam Workshop
Harmony 2.2.2-0 (Mod Dependency) — Steam Workshop
TM:PE 11.9.4.1 STABLE (Traffic Manager: President Edition) — Steam Workshop

