CSM.TmpeSync

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Authors: Joker1900, bonsaibauer

Last revision: 2 Apr at 22:41 UTC

File size: 2.03 MB

On Steam Workshop

Description:
CSM TM:PE Sync (Beta)

Host-authoritative multiplayer bridge: keeps TM:PE tools in sync across Cities: Skylines Multiplayer sessions.

Features
  • Rebuilt sync layer for every TM:PE tool (Clear Traffic, Junction Restrictions, Lane Arrows, Lane Connector, Parking Restrictions, Priority Signs, Speed Limits, Toggle Traffic Lights, Vehicle Restrictions, ManualTrafficLights, TimedTrafficLights).
  • Dedicated command handlers, network payloads, and Harmony patches per feature for precise updates.

Installation
  1. Subscribe to the mod on the Steam Workshop.
  2. Launch Cities: Skylines and enable it in the Content Manager (together with CSM, TM:PE, Harmony).
  3. Host starts the session, clients join—every supported TM:PE action is synced automatically.

Compatibility
  • Tested with Cities: Skylines + CSM + TM:PE (current Steam builds).
  • Beta status: treat it as experimental and validate in test sessions first.
  • Logs are stored at %LOCALAPPDATA%Colossal OrderCities_SkylinesCSM.TmpeSynclog-YYYY-MM-DD.log.

Feedback & Bugs

[github.com]

Support

[buymeacoffee.com]

Credits
  • Concept & development: bonsaibauer.
  • Thanks to the CSM and TM:PE communities for groundwork and inspiration.

Enjoy testing—leave a like, drop a comment, and share your feedback!