MissileDisaster

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Author: omoneko

Last revision: 15 Jul at 11:02 UTC

File size: 11.58 MB

On Steam Workshop

Description:
Missile Disaster

Launch missiles at any spot — and defend against them. Five warhead types, adjustable yield,
air/ground burst, realistic blast falloff, fire, and persistent radioactive fallout.

Base game only — no DLC required. With the Natural Disasters DLC, the vanilla meteor
effect is used for explosions; otherwise a built-in fireball is used.

Features
  • 5 warheads: Conventional, Cluster, White Phosphorus, Thermobaric, Nuclear
  • Adjustable yield: nuclear presets (Little Boy … Tsar Bomba) or custom kt; conventional in kg TNT
  • Air / ground burst: ground makes a crater and destroys roads/pipes/metro; air spares them but blasts wider
  • Distance falloff: total destruction at ground zero, tapering outward
  • Radioactive fallout from nuclear ground bursts — persists, expires after 50 in-game years
  • Missile defense: PAC-3 / THAAD / Aegis interceptors with realistic kill probabilities, plus a Radar boost
  • Explosions & sound: scaled meteor blast, nuclear mushroom cloud, 3D launch/impact/intercept SFX

Required companion assets

This mod detects buildings by name. Subscribe/create building assets whose names contain:

  • PAC3 — terminal-tier interceptor
  • THAAD — mid-tier interceptor
  • Aegis — high-tier interceptor
  • Radar — boosts intercept chance
  • Decontamination (e.g. "Decontamination facility") — removes fallout (~5%/in-game month)

Assets:
https://steamcommunity.com/sharedfiles/filedetails/?id=3765194357

How to use
  1. Open the Missile Launch Control panel (top-left) or press F9
  2. Pick a warhead, set the yield, choose air or ground burst
  3. Click Start Targeting, then click the map