Nuclear Power Plant (High Tech)

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Author: Forkboy22

Last revision: 29 Nov, 2015 at 12:29 UTC

File size: 8.9 MB

On Steam Workshop

Description:

19,379 Tris / 11.1 MB – Based on default model

Source Collection:

Better Power Plants

Description:

Default nuclear power plant modified to work with my Better Power Plants collection.

This power plant is expensive to construct and operate. However, it does not require the significant water, sewage, and garbage resources of the coal and oil power plants. It has a NIMBY effect over a fairly large area, but generates minimal pollution otherwise. Since it uses no resources, it will not generate truck traffic as is required for the other power plants. It requires a lot of highly educated workers.

Statistics:

The statistics are generated from a Google Docs Spreadsheet[docs.google.com] which contains various properties of the asset. This will result in a more realistic and challenging simulation. To get the full effect, you should subscribe to more than just this one building from the Better Power Plants collection.

  • Triangles/LOD Triangles – 19,379 / 204
  • Category – Power Plant
  • Size – 15×9
  • Technology Level – High
  • Pollution Technology – None required
  • Electrical Capacity – 500 MW
  • Construction Cost – $260,000 ($406/MW)
  • Maintenance Cost – $11,424/week ($17.9/MW/week)
  • Resource – NA (until they add uranium mines)
  • Resource Capacity – NA
  • Resource Consumption – NA
  • Fire Hazard – 1
  • Fire Tolerance – 20
  • Garbage Accumulation – 11
  • Sewage Accumulation – 1,365 m^3/week
  • Water Consumption – 1,648 m^3/week
  • Noise Accumulation – 17
  • Noise Radius – 67 tiles (to simulate NIMBY effect)
  • Pollution Accumulation – 0
  • Pollution Radius – 0 tiles
  • Workers U/E/W/H -0/32/77/45

Props Required

Many of the props used with this asset are from the default library of props. However, I am also using props from the Common Props and Trees Collection and it is recommended that you subscribe to all the props in this collection. If you don’t subscribe to this collection, it will still work, but there will be a few props/trees missing.

The Prop Probability Changer Mod by boformer was used. Each time the asset is placed, it will take on a new look depending on which props grow. The user does not need to install the Prop Probability Changer mod to make use of this feature.

Check out the More Better Buildings Collection collection for more assets such as this.