Sub Mesh Flags

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Author: T​​​P​​​B

Last revision: 24 May, 2018 at 23:14 UTC

File size: 119.81 KB

On Steam Workshop

Description:
If you’re not an asset creator this mod is useless for you.

Allows using all sub mesh flags.

This mod exposes all sub mesh flags in asset editor.

The game developers thought it was ok to only let us use a handful of the available flags when modding sub meshes.

This mod unlocks all flags for vehicles and buildings.

NOTE

Not all flags can be used on all buildings/vehicles

Some testing may be required to determine which work on what.

Some obvious examples are:

  • Flying – If the vehicle can’t fly this will never trigger.
  • Waiting Cargo – If the vehicle is not a cargo vehicle or a taxi this wont ever trigger.
  • First Half Filled / Second Half Filled – if its not a fillable building this wont do anything(Cemetery, Landfill, Snowdump)
  • Abandoned – if building is not a growable, this will never trigger.

Enjoy!

This mod uses the Harmony Framework[github.com] by Pardeike for method-patching. The unique Harmony ID used for this mod is "com.tpb.submeshflags".

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. If you’re feeling generous, consider making a small donation. Even tiny amounts make a huge difference. Thank you!

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