Parallel Flow Intersection v2
THIS REQUIRES TRAFFIC MANAGER. In order to make this intersection work like in the video, you’ll need to set up a timed light system. This is a higher capacity alternative to the first Parallel Flow Intersection I posted, you can find it here, a long with notes on how to set one up in your city.
http://steamcommunity.com/sharedfiles/filedetails/?id=853022689
This also requires a version of NEP, since it uses several of their custom roads.
The Parallel Flow Intersection, or PFI, is a way to considerably increase capacity over a standard intersection without using multiple grades and flyovers. Where a standard intersection has four phases, beacuse of left turns, the PFI has only two phases. It does this by allowing left turns to take place during the other two cycles. While through traffic is stopped at a red, cars can turn left across the other lane of the road, to a side road parallel to their destination. Then, when that road is stopped, cars are free to cross to the proper lane without interference. It requires very little space or cost, and works perfectly for building a realistic looking city.
This version adds a second left turn lane and a seperate right turn lane, allowing for a red light to make sure left turning traffic can merge freely, without stopping right turns from being free flowing. Also, it allows for u-turns.
Required items:
Click the title to search on this site.
Network Extensions Project — Steam Workshop
Traffic Manager: President Edition [STABLE] — Steam Workshop