perfect grid

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Author: Darirol

Last revision: 16 Apr, 2015 at 06:07 UTC

File size: 21.19 MB

On Steam Workshop

Description:

175k people in an area of ~2 tiles edit: its more like 3 tiles

its a proof of concept for avoiding traffic by

1. scatter zones around and mix them together. people dont block roads if they can walk to their job/shoping center. industry trucks need to drive only around the block to deliver their stuff.

2. by creating a balance between industry production and demand from commercial zones. comercial zonesshould not import stuff and industryshould not export stuff.

3. industry should import most of their stuff with cargo trains

and to make this work i use a street layout that is able to keep traffic liquid with high speed even if there are so many cars that you cant see the street anymore. its based on 2 ideas.

1. T intersections allow liquid traffic because most cars can cross the intersection without blocking each other. and there are no traffic lights

2. on each intersection there are 2 possible ways a car can go and both have equal lenght. so if one road is blocked by a firefighter car or for whatever reason, following cars take the other way. (its actually very nice to watch)

http://imgur.com/a/QEIoY
https://youtu.be/JSiyEhZjqIk