Nader’s Valley
I made this map for my friend Nader but I thought you might like it too. It combines things he requested and a few of my favourite things. It works with 9 or 25 tiles, having multiple resource sites in every corner. Speaking of each corner, there are four village areas along the incoming highways, 3 areas have different DCMIs and one has a direct highway connections. I’ve made the farms curvy and filled the map edges with cliffs or rivers so your city has natural borders.
There is a nice 400mw waterfall and a couple of decent areas overlooking the valley. The central area is flat with a straight central sunken highway. Since we can’t put tunnels in the map editor yet, one highway is not connected to the other 3 but you’ll be able to easily connect it yourself. There is one other notable feature but you’ll have to find it for yourself.
Raised Train tracks
Tunnel Ready
Outlook points
Sunken central highway
Central Canal
4 Village/Suburban areas
European Biome
4 highway
4 rail
4 ship
4 air
225k vanilla trees
No Pillars
Rotate Brush
Fine Road Heights
Configurable Slope Limits
Precision Engineering
More Network Stuff
Better Image Overlay
None are required to use, they just help make better looking maps. Check out my collection of mods for making maps
Having trouble with traffic or making nice looking cities? Check out some of my CS Guides!
The Beginner’s Guide to Traffic
How CRAP makes your cities look great[imgur.com]