Gonti Bay

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Author: Greyflame

Last revision: 19 Sep, 2018 at 05:32 UTC

File size: 9.49 MB

On Steam Workshop

Description:

ONE CLICK COLLECTION

Introduction

Hello all! Welcome to Gonti Bay, my first custom map, inspired by Pacific Northwest cities spanning up and down Highway 101.

Recommendations

To get the look in my screenshots:

* The map uses Temperate Coast 4K as the base theme. Use Theme Mixer to change the sand and cliffs to Cleyra for the most Oregonian look, but the map should look fine with just Temperate Coast if you don’t want to bother with theme mixer.

* I used Daylight Classic and the Wild Wilderness LUT. These aren’t listed dependencies, and a variety of LUTs should work well. Springwood is also a good fit.

* I recommend using Hide It or No Radioactive Deserts to hide Shore Areas. My shore detailing conflicts with the default shore texture and looks bad.

* Tree LOD Fix and Random Tree Rotation are strongly recommended.

* The lane connections on the interchange are a bit imperfect, using Traffic Manager should clear it up. It seems to function fine as is, though.

Notes

* This map will be very RAM and CPU intensive. There are almost 750,000 high detail trees.

* The highway system is sparse by design. This map is intended to be authentic to the scale of the Oregon coast, so the roads are very low capacity. It should be easy enough to upgrade if you want bigger highways.

* I didn’t hold back with pdelmo’s mountain grass props. The map should look fine without them if you want to free up some props.

NOTE 4/12/2019: pdelmo’s dry mountain grass, which should be a dependency for this map, doesn’t appear to be available at the moment. If it doesn’t come back in the near future I may try substituting another grass for the dunes, but I’ll allow some time to see if it returns.

EDIT 1/29/2019: Updated again for some small quality touchups, and reverting some changes that I wasn’t satisfied with from my previous update.