Flatrock Valley
It was recently pointed out to me that in the discussion about this map a user discovered that it doesn’t seem to work without having the Industries DLC installed. I don’t know what asset(s) I may have used that might have caused that dependency to be necessary, but apparently it is. I won’t be going through the map to find and remove the offending asset and update it, so I have added the Industries DLC to the list of dependencies.
Over at BonBonB’s Youtube channel the community has voted and apparently decided that Flatrock Valley is the #1 map for November! I somehow beat out other incredible creators such as ZOSO and Sidai. I feel quite privileged to be a part of such an amazing community. Thanks everyone!
You can check out the November top 10 viewer’s choice list here:
Cities Skylines – Top Ten Maps – November 2018 – Viewers’ Choice
And you can find BonBon’s original review of Flatrock Valley here:
Cities Skylines – What Map – Map Review 476 – Flatrock Valley
Flatrock Valley has been a long time coming. It’s been over three and a half years since I released my last map, Copper Creek. I can’t believe such an expanse of time has passed, but here we are! Recently I decided to jump back in to the game and (as is my tendency) I couldn’t just start on a pre-made map, I had to make my own!
Flatrock Valley is based off USGS heightmap data from an area in Arkansas sandwiched between the Ozarks to the north, and the Ouachita Mountain Range to the south. I’ve heavily altered some portions of the map for gameplay and aesthetics, most notably the river basins and the overall exaggeration of the terrain heights.
– All resources should be available and accessible within the base 25 tile area.
– There are 191,119 trees on the map, leaving you with 58,881 left before hitting the tree limit.
– The highways have been customized with the move it! mod. I’ve tested the traffic flows extensively and haven’t had any issues, but let me know if there are problems.
– There are no ship connections as I felt the river just wasn’t wide enough to realistically handle them.
Industries DLC – I’m not sure what asset(s) I added that might require this DLC, but apparently something does, so I have added it as a dependency.
There are but a few small mod requirements for this map. They are:
Trees by MrMaison – MrMaison has made some excellent flora for the game. Check him out!
Live Oak Tree
London Plantree
Oak Tree
River Red Gum
There are a few suggested (but not required) mods and tweaks that I’ve found I particularly enjoy using to make Flatrock as visually appealing as possible. Following is a list containing my preferred visual enhancements:
Theme Mixer Settings
– PavementDiffuseTexture – Sedona
– GravelDiffuseTexture – Australia Coast
– OilDiffuseTexture – NotSoRocky European
– OreDiffuseTexture – NotSoRocky European
– CliffDiffuseTexture – SCT-NATURERESERVE
– WaterNormal – SCT-ROCKYSHORE
– MoonTexture – Sedona
– UpwardRoadDiffuse – Permaculture Map Theme
– ALL OTHER SETTINGS are Owl’s Albedo
Relight Settings
– Brightness – 0.5
– Gamma – 0.1
– LUT – Relight Neutral
Ultimate Eyecandy Settings
– Global Light Intensity – 6
– Ambient Light Intensity – 1
I hope you all enjoy Flatrock Valley; I know I’ve enjoyed making it! Happy city building!
Required items:
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London Planetree — Steam Workshop
Live Oak Tree — Steam Workshop
OakTree — Steam Workshop
River Red Gum — Steam Workshop