Runways and Taxiways

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Authors: sebnichols, vasimr22

Last revision: 2 Jan, 2019 at 18:32 UTC

File size: 90.23 MB

On Steam Workshop

Description:
Basic Information

This is a pack of functional runway and taxiway networks, designed to serve your airport needs. It contains 64 networks in total, and is named as follows:

Material
Conc

Concrete

OR
Lasp

Light Asphalt

OR
Masp

Medium Asphalt

OR
Dasp

Dark Asphalt

Type of network
Taxi

Taxiway

OR
Run

Runway

Elevation
Grnd

Ground

OR
Elev

Elevated
(not truly elevated,
see below)

Marked/Unmarked

Leave blank
for no lines

OR
Line

Lines included

Direction
1W

One way

OR
2W

Two way

The runways are 50m wide and the taxiways are 30m wide. If you use the plain versions you can easily widen them.

The networks all have a thumbnail coding system so you can easily distinguish between networks. I recommend you use "Find It!" to search for the networks since there are a lot of them. Some examples are:

One way elevated concrete runway without lines.

Conc Run Elev 1W

The thumbnail is:

One way light asphalt taxiway with lines.

Lasp Tax Grnd Line 1W

The thumbnail is:

Two way elevated dark asphalt taxiway without lines.

Dasp Tax Elev 2W

The thumbnail is:

Included in this pack is a 36.5m (matching FAA standards) prop which you can use to measure the runway centerlines. Use “Move It!” to drag the nodes closer together so the centerlines match. Please see the "How to use" section if you don’t understand.

I made the lines on the taxiways match perfectly with vasimr22’s airport line networks. You’ll need to use these to connect lines together at nodes.

I have decided not to include any lighting as part of this pack, there is far too many variations to cover. I recommend you use one of vasimr22’s light packs:

To complete your runways and taxiways, use my Runway Shoulder Markings Pack and my Taxiway Shoulder Markings Pack. These are not compulsory and you do not need to use them, even if you are creating a realistic airport.

Since there is no Elevated AI for planes the "Elevated" networks are actually ground-based, but with a bridge shader and different mesh. Please see the "How to use" section if you don’t understand. This network pack does not change the planes AI. If planes perform strange manoeuvres then try and adjust your airport layout. I’d highly recommend you use this spreadsheet[forum.paradoxplaza.com] to help you plan your runways and taxiways and also edit the planes performance values using Advanced Vehicle Options.

The file size is quite high, but there are a lot of networks in this pack. If you use Loading Screen Mod then it will improve your loading times significantly.

Please give feedback in the comments section, and consider giving this asset a positive rating if you did enjoy using it.

How to use

https://youtu.be/r4qXfQ6PRtA
Video is also at the top of the page.

Known Bugs
  • The elevated concrete LOD texture sometimes glitches. If you place any road in the vicinity of the runway/taxiway it will fix the issue. I believe this is a problem with the game and not one I can fix. If anyone has any ideas why please let me know.
  • Some LOD textures are far too large, I will be optimising the LOD’s as soon as possible. Thanks to Egi for finding this.
  • The runways sometimes cause planes to perform strange manoeuvres, in cases where the vanilla runway doesn’t.

Incompatibilities

Road Options (Road Colors Changer ++)

Acknowledgments

The L Train and F!$hY for their help in testing these networks.

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