Wasserkaskaden

When I saw 네인 | neinnew’s amazing Fountain 12.23 (Animated), I was inspired to create the Wasserkaskaden am Fernsehturm (Water Cascade at the TV Tower) in Berlin. 네인 | neinnew was kind enough to share his source files with his animated fountain jets. Figuring out the tech of the vertex-painted model with sequenced UV mapping on the textures was part of the fun of this.
The asset includes three sub-meshes and some hidden prop markers that I found accidentally:
1. rotor-shader water with heavy normal-map and shine
2. first batch of animated water jets (tall ones)
3. second batch of animated water jets (tightly-bunched groups)
4. 8 hidden "Pool Steam" effects markers
Main model TRIS: 2,108
maps: 1024×1024 (diffuse, normal)
LOD tris: 172
maps: 128×128 (diffuse)
rotorshader water TRIS: 844
maps: 256×256 (diffuse, normal, specular)
first animated jets TRIS: 7,400
maps: 256×2048 (diffuse, alpha)
second animated jets TRIS: 2,754
maps: 1024×2048 (diffuse, alpha)
You can toggle the jets by turning the building on and off. This asset is not lighted. I expect you to prop-light this asset to your taste, and I recommend using my new Fountain light set. This is the fifth of seven special #PDXCON2019 releases. Enjoy!