Seafood Cannery

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Author: Ciar Aon

Last revision: 25 Oct, 2019 at 21:11 UTC

File size: 2.96 MB

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Description:

Seafood Cannery

Lobsters, tuna and salmon, oh my! Turn your catch of the day into a commercial commodity at the Seafood Cannery.

Unique Factory to process crops & animal products from seafood themed farming districts.

Cost: $75,000
Requires: Animal Products, Metals, Crops, Paper – unique combo! *
Input rate: 400/150/50/25, meant to simulate seafood, cans, vegetable oil, and labeling
Output rate: 275

Decorate the factory with this Belly-Up Fish & Seafood Processing Plant Truck prop.

UPDATE: rescaled down by more than half of original size to be more realistic, and re-balanced the stats.

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* For asset creators, to create a functioning Unique Factory with non-standard required materials, you’ll need bloodypenguin’s ModTools (game restart required after enabling in Content Manager). You’ll know ModTools is enabled if Control+E brings up the Scene Explorer. Once enabled in Asset Editor, open Scene Explorer (Control+E) and on the left side, select Tool Controller > Tool Controller again, then on right panel, expand the Prefab Info section and then the Building AI section, find the 4 resource input drop down menus and set your materials.

The 8 new industry processed materials at bottom on menu – Plastic, Petroleum, Metals, Glass, Flour, Animal Products, Planed Timber, Paper; 4 raw types near top – Oil, Ore, Grain, Logs. You can only use 4 types maximum, and can use raw materials and/or processed materials. [see last picture for example]

You’ll also want to set the output resource just below that to Luxury Products. Viola!

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Required DLC:

These DLC should be installed in order to use this item.


Cities: Skylines - Industries