Asavi

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Author: Greyflame

Last revision: 5 Nov, 2019 at 03:09 UTC

File size: 5.39 MB

On Steam Workshop

Description:

ONE CLICK COLLECTION

Introduction

I started this map over a year ago, when I was still working on Cannon Cape. I wanted a dramatic contrast from my typical Pacific Northwest themes, so I looked to the world’s most arid places for ideas. Cities like Abu Dhabi and Cairo served as obvious inspiration. I hoped the desert would help me escape the tedium of hand planting countless trees, but that was woefully niave. The verdant coastal ecology of the Middle East got me hooked on Mangroves. Asavi ended up with *more* trees than the last few I released! Life finds a way, I guess.

But in most ways, Asavi is a significant departure from my usual map techniques. I guess I like building my biggest populations in the least hospitable environments, because I designed Asavi with a proper city in mind. It took a lot more work than I expected but gave me an opportunity to flex my urban development muscles.

Features

* Large, flat delta for building with surrounding hills.

* Vibrant mangrove environments.

* Heavy duty highway infrastructure with several custom interchanges to distribute traffic across the urban core.

* Elevated highway and sunken rail through the downtown area to facilitate contiguous surface roads.

* Optimized for dense cities and intermidiate players.

Graphical Settings

* I recommend using Hide It or No Radioactive Deserts to hide Shore Areas. Otherwise your Mangroves will look rather wonky!

* I’m using the Vanilla Tropical LUT. I’m still digging for a custom LUT but nothing works better for me yet.

* My screenshots are taken with Daylight Classic, the HDRI Haven Cubemap Pack, Tree LOD Fix, Random Tree Rotation, and Sharp Textures. None of these are mandatory and just depend on your graphical preferences.