Melbourne Cricket Ground (Aussie Footy Configuration) V2.5b – After Dark

If you liked this item, please rate it up on Steam Workshop page.

Author: geecko

Last revision: 3 Nov, 2015 at 02:31 UTC

File size: 15.39 MB

On Steam Workshop

Description:

PLEASE READ DESCRIPTION BEFORE COMPLAINING… THE REQUIRED MODS MUST BE INSTALLED FOR CORRECT FUNCTIONING. ABUSIVE COMMENTS AND COMPLAINTS WILL BE DELETED.

Click here for Olympic and Cricket versions.

Origin: Melbourne, VIC, Australia

Original model from Google Warehouse.[3dwarehouse.sketchup.com]
Special thanks to Shroomblaze for providing useful info on AD nightlighting!

Ver. 2.5b: Now illuminated for After Dark!

And here it is: the all-favorite Aussie football stadium dear to all ‘roos down under! Ridiculously expensive to build of course, but rest assured that your cims won’t discount anything from on-going local games, to beer, exclusive clubs, and other Aussie football paraphernalia.

Features:
– Big, overlapping building beast. Because stadiums just don’t care. Yes, even with Larger Footprints mod!
– Three flavors: Australian-rules Footy, Cricket and Olympic.

Required Mods:
Larger Footprints

Recommended Mods:
Traffic++ (for best results, build using pedestrian roads)
Terraforming Tools (useful to build it like in these in-game pictures)
– FX2K’s brushes (found in Water and Sewage section)
NoPillars (may be useful in Overlap mode for fillers and additional roads)

STATS

Base Model
– Tris: 11,976
– Verts: 8,994
– Textures: 2048×2048 (Diffuse, Specular, Lighting and Alpha)

Custom LOD Model
– Tris: 2,587
– Verts: 2,039
– Textures: 1024×1024 (Diffuse only)

In Game (based off default stadium, some values are doubled)
– Unique Building, Level 6
– Lot size: 32×32 cells (building overlaps lot. Yes, I did it again. D’oh!)
– Construction Cost: ¢250,000
– Maintenance Cost: ¢28,000

– Electricity Consumption: 180
– Water Consumption: 50
– Sewage Accumulation: 40
– Garbage Accumulation: 30
– Fire Hazard: 1
– Fire Tolerance: 20

– Uneducated Workers: 35
– Educated Workers: 50
– Well Educated Workers: 30
– Highly Educated Workers: 15

– Tourists: 250 (all wealth levels)
– Attractiveness Accumulation: 40
– Entertainment Accumulation: 220
– Entertainment Radius: 600
– Noise Accumulation: 150
– Noise Radius: 300

RrrrrrrrOIght!

Download
Required items:

Click the title to search on this site.


Larger Footprints (Snowfall)Steam Workshop