Asphalt Road Skins

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Author: PelusoNN

Last revision: 6 Jan, 2020 at 13:39 UTC

File size: 5.64 MB

On Steam Workshop

Description:
Pack of 7 no conforming to terrain Skin Roads Network.

There are times that with "Ploppable Asphalt" we can’t mask some road junctions, or crossings, effectively, as we’d like, so I’ve developed this kind of ‘Road Skin’. I have created them of 7 different sizes, to try to adapt those "skins" to most situations. In principle, it doesn’t seem necessary to make the "Terrain Conforming" version, but if someone needed it, it wouldn’t take long to implement it.

All skins use the same Diffuse, Normal, Road and Specular maps.

I’m open to any suggestion or modification request that are necessary for these mod to work to everyone’s taste.

Rebuilt 12/30/2019

-I have rebuilt all skins with lower resolution maps without losing definition. Now 256X256. It means that assets, now, occupy less memory (half of memory).
-Also fixed a little bug in the LOD Node

Rebuild 01/06/2020

I’ve noticed that my skins shine a lot. Much more than the Vanilla roads, that’s why I rebuilt them with another specular map.
Fixed bug in some LOD segments

Highly recommended MOD,s:

– More Beautification or Find It!
– Prop & Treee Anarchy
– Prop Precision
– Move It!
– Prop Snapping

If you like my assets, please, support me:
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