Vineyard
2 styles of vineyard props and networks.
Network types:
Floating – has a grass platform, can be raised. For custom builds using other wall networks or props.
Walled – same as floating but with built in walls on both sides, could be layered and submerged into hills for a terraced look.
Wall – just the wall from the walled network.
Props – just the props at terrain height.
Blank TC – terrain conforming, but without props, can be combined with the props network or terrain conforming props.
For networks with specific end segments you need at least 3 segments, and you can make the end segments very short.
There seems to be a lane prop limit of 72 per segment so if you make very long segments using move it, the props will start disappearing.
Prop types:
Beam – used for networks where the wires end.
1x – single plant.
3x – one row of three plants.
6x – two rows of three plants each, used for the networks.
11x – one row of eleven plants.
11x TC – same but terrain conforming.
66x – six rows of eleven plants each.
66x TC – same but terrain conforming.
Non terrain conforming props use the flag shader for subtle wind movement.
Main(props):
18 – 4090 tris
256×256 + 256×256
LOD(props):
4 – 24 tris
autogenerated
Main(networks):
64 – 768 tris
512×512 + 512×512
LOD(networks):
8 – 224 tris
64×64
This project took 20 hours.
Commission for sloth_irl, Titan, Danoir.
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