27 x H3 Office Generic Futuristic Blocks [RICO]

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Author: Teldaril

Last revision: 5 Jan, 2020 at 12:25 UTC

File size: 71.59 MB

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Description:

My workshop: Teldaril’s Workshop

By default these assets are H3 office growables. The [RICO] tag is only relevant if you use the RICO mod .

— Important —

These are 27 different H3 office growables, but they all use the same texture maps for their main mesh. That is why the excellent Loading Screen Mod is listed as requirement. With the mod the game only needs to load all the texture maps (d, n, s, i, c, a) once and every growable will use them. Unfortunately you still have to download all maps for all assets. That is why it is over 70mb.

My asset packs H5 Residential Generic Futuristic Blocks for residential and H3 Commercial Generic Futuristic Blocks for commercial are the same assets and thus also will need the same maps as the assets in this pack and benefit from the Loading Screen Mod.

— Important —

I wanted to create a generic futuristic high density building basis. My plan is to add thematically corresponding assets in the future.

Names for Find it! are e.g. "Futuristic O 4×4 24 P1".

  • Always starts with "Futuristic"
  • "O" for office
  • footprint "4×4", "4×3", "3×4", "2×4", "3×3", "2×3", "3×2"
  • floor count "24", "21", "18"
  • "P1", "P2", "W1", "W2", "C1", "C2"

Notes:

  • There are some corner footprints that won’t grow by default because lower level vanilla assets doesn’t have this footprint. 3×4 corner and 4×3 corner. (European office only has 2×2, 2×3, 3×2, 3×3 corners and International has 4×4 corner) So you need to have lower level assets with the respective footprint, RICO, Ploppable Growables or other means to get them.
  • The required prop is a hologram made by me but it is not necessary for the assets if you don’t want it.
  • All assets have custom LODs with individual texture maps. But the amount of map space for all LODs combined is lower than for an asset with 1024×512 maps.
  • There are color maps for certain parts of the assets, but by default all are white.
  • Few props are used. On average 4 – 5 lights, an entrance and the hologram.
  • The screenshots are taken with Ultimate Eyecandy v1.5.2 and Relight.

Assets:

  • sizes: 4 4×4 (1 corner), 3 4×3 (1 corner), 5 3×4 (1 corner), 5 3×3 (2 corners), 1 3×2 (1 corner), 5 2×4, 4 2×3 (1 corner)
  • mesh / tris / map size / LOD tris / LOD map size / maps
  • Main / 1308 – 3486 / 1024×1024 / 28 – 59 / 128×128 / d, n, s, i, c, a
  • on average 2046 tris per main mesh / 43 tris per LOD mesh

RICO

  • All assets have roughly the same stats as vanilla growables.
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Holografic Information PropSteam Workshop
Loading Screen ModSteam Workshop