Gravity Module [PO]
Made by 98ColdDew
Compatible with Procedural Objects version 1.7 and above
Other PO modules : Modules for Procedural Objects
2021.10.05
- Add translation : fr (Français) / es (Español)
2021.09.27
- Add translation : en (English) / zh (简体中文)
2021.05.09
- Fix the bug"After reloading a savegame, PO objects with the module fall to the ground and move to position (0, 0, 0) immediately."
2021.02.22
- First public release
Ball ● ↗↘
Ball ● →↘
Ball ● ↘
Ball ● ↓
Ball ● ↑↓ ↑↓ ↑↓ ↑↓
Ball ● ↗↘ ↗↘ ↗↘ ↗↘
Ball ● →↘ ↗↘ ↗↘ ↗↘
Ball ● ↘ ↗↘ ↗↘ ↗↘
Ball ● ↓ ↑↓ ↑↓ ↑↓
【Enabled : ON/OFF】Move/Pause
【Delete Module】Delete the module and remove effects on the current PO
【State】The state of the current PO
【Repeat : ON/OFF】Repeat the motion path or not
【Start/Back】Start moving/Back to the start point
【Time speed 1x】Change the speed of time (0.1x~10x)
【Initial Speed (m/s)】The initial speed of the current PO
【G】Change the value of gravity acceleration (float number)
【X】【Y】【Z】Change the value of initial speed on X, Y, Z axis (float number)
【Bounce】The current PO will bounce when it falls to the ground
【Times】Change the times of bounce (integer number)
< 0 : bounce forever
= 0 : no bounce
> 0 : bounce the given number of times
【Factor】Change the factor of bounce speed (float number)
< 1 : lower and lower
= 1 : always back to the previous highest height
> 1 : higher and higher
【Children in group follow motion : ON/OFF】
Children in group also bounce and use same parameters
- Don’t forget to click "Start" button and press "Space" key if you want to see the motion.
- When the speed on Y axis < 0.1 m/s, the PO will stop moving (Repeat : OFF) or repeat the whole path again (Repeat : ON).
Thanks Simon Ryr for creating the Procedural Objects mod and providing documentation for PO modules .[proceduralobjects.shoutwiki.com]
Source code : Github[github.com]