Liberty Springs

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Author: IhmeHihhuli ™

Last revision: 8 Dec, 2021 at 15:06 UTC

File size: 8.51 MB

On Steam Workshop

Description:

Liberty Springs is a blank canvas suitable for large cities and farmsteads alike, with mainly an american metropolis style theme. The terrain is varied and will steer the player towards flattening some areas for larger population centers and cities. By simply smoothing the terrain (not flattening to a certain height), you can achieve a natural "wavy" terrain to break that 100% flat look as well.

Don’t be intimidated by the long list of requirements! In actuality the list consists of:

• 3 mods
• 2 map themes
• 1 set of trees
• 1 custom highway set, which makes up most of the list.

Use the one-click collection for easy subscription to everything 🙂

A short list-style description of this map:

  • Varied terrain heights. Will require some work to claim land for larger settlements. See the last image for a heightmap and other overviews of the map.
  • Just 240K Trees, leaving still plenty of room for tree detailing too.
  • Close attention to detail in terms of smooth roads, no collisions and no trees in weird places. A standard for my work.
  • Pre-existing networking takes care of heavy traffic. Connect the 3 loose ends at the center of the map to re-direct traffic however you like. The loose ends are intended to support heavy central city traffic once you start building around them.
  • All transportation modes present.
  • Not very rich in natural resources. Mostly used just for aesthetic purposes.
  • Node controller has been used to make really smooth ramps and intersections. Intersection markings are in place too.

Visual mods to achieve the same look as in the screenshots:

  • LUT: Relight 3 Average
  • Daylight Classic (all to classic)
  • Clouds & Fog Toggler (disable clouds and edge fog)
  • Road Colors Changer ++

Other recommended mods:

  • 81 Tiles to take advantage of all the space provided. Works really well with just 25 or even the vanilla 9 tiles too!
  • Prop & Tree anarchy to prevent some trees disappearing at launch due to collisions.

A word from the creator:
Once again a map that was nearly finished months ago but I didn’t have the time to go through the polishing phase. Now thanks to the Common Ground mod this phase is significantly faster and easier than before. Special thanks to BonBonB for giving me a heads up on the mod in his youtube channel! Other than that, besides this map being on the shelf for a long time, it was a relatively quick project.

If you come across any bugs / issues, please let me know down in the comments. I’ll do my best to make up time to patch up any possible errors! Also feel free to post any questions, critique, compliments, whatever you want to! If you leave a dislike, please leave a comment as to why you disliked my creation so that I’ll know how I can improve in the future. Thanks!