Proper Hotel

If you liked this item, please rate it up on Steam Workshop page.

Author: Macwelshman

Last revision: 23 Mar, 2022 at 19:09 UTC

File size: 12.75 MB

On Steam Workshop

Description:

CREATOR’S RANT–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
There appears to be a tiny minority of people (maybe just one person) who leave just one negative thumbs down on all my assets. If you don’t like any of my assets then just don’t subscribe to them. I’ve spent may hours creating them and, it appears, many people like them so I’d just like to say to the ‘thumbs down’ people "you are pathetic, petty and have no right to make it harder for my work to achieve 5 stars because of your childish vendetta towards me and many other creators".
RANT COMPLETE––––––––––––––––––––––––––––––––––––––––––––––––––––––––––

Proper Hotel

Housed inside a landmark flatiron building at the intersection of three bustling San Francisco streets, the hotel is a picture of nostalgia-toned Beaux Arts architecture complete with a rooftop terrace and sweeping views of the cityscape. Completed in 1904 by local architect Albert Pissis it is now included on the National Register of Historic Places.

Recently restored with painstaking attention to original details the hotel interior has been created by designer Kelly Wearstler. The building’s lavish Beaux Arts bones informed Wearstler’s subsequent reimagining of the interiors. Taking a cue from early pre-modernist European styles, the design brings together the Old World with the new in the form of rich textures and deep hues — a wildly colourful feast for the senses.

This asset was commissioned by nicocn383 for his fictional city of Strathcona based on a mix of Seattle, WA and Vancouver, B.C. Essentially a rainy and green North American city on the Pacific coast.

A big "thank you" to nicocn383 for providing the excellent screenshots.

Contents

Proper Hotel

Details

Footprint
5 x 4 Units
Geometry
33.3K tris, 51 tris LOD
Textures
2048 x 2048, LOD 128 x 128

The asset can be found in the ‘Unique Buildings’ tab.

I’ve tried to make this asset as realistic as possible and therefore the geometry tri count is high and the textures large. All of the texture elements have been created specifically for this asset in order for full control over the final look.

Please try this asset out and if there are any problems let me know in the comments below.

If you really, really like my assets please consider clicking below to make a donation. I’m unable to work because of ill health and do this because I love the positive feedback I get.
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Click below if you have any commissions for me to consider.
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