Imperial II-Class Star Destroyer

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Author: BadPeanut

Last revision: 27 Feb, 2022 at 17:49 UTC

File size: 35.32 MB

On Steam Workshop

Description:

I obviously do not own anything to do with star wars, this is a fun fan recreation.

Thanks to ImperialJedi[www.twitch.tv] for the inspiration. This is a decoration asset found in the parks menu.

If you have a low end computer, use with caution, it has 4k textures – across a massive model (1.6km long), yet relatively low triangle count (14 294) – however I deleted the LOD so the full model will display even when zoomed out to LOD distance.
Because it’s contained inside one asset – if the asset lot is not in camera frame, the model will disappear – these are edge cases and won’t normally be a problem.

Avoid placing on or near water as water collision will go haywire!

Enjoy!

If this is popular, I have thought of a way of making a tie fighter launching pad of sorts that will allow little tie fighters to fly across your city using the aviation club mechanic from sunset harbor. No promises but potentially cool idea 😀

Now added to the upload is a bonus holographic sign to Join the Imperial Navy! Found in the props menu!


DISCLAIMER
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.

CLICK HERE: Check out the forum post: "Colossal Stories – Hiring Modders #4 – Bad Peanut"[forum.paradoxplaza.com]


Why are comments disabled?

For my sanity – having a lot of pressure to answer comments and field requests that I found hard to keep up with was damaging for my mental health. I hope you understand and can appreciate that we all need to do what’s best for our well-being!

When it comes to troubleshooting and any problems you may have, I can practically guarantee that it would be mod related and not this asset – I will try to keep comments open for a couple of weeks on any new upload of course, in case I miss any obvious bugs, but once I can verify it works for everyone else, I will disable them. If there are any major things to address I will find out through other channels other than steam comments.

Thanks for understanding