Railway Barriers (French)
Hello, Want sum barriers ?
This pack is made of :
- 5 PN SAL 2 (A) Variant
- 5 PN SAL 2 (B) =/= SAL 2B
- 4 PN SAL 2 (C)
- 1 PN SAL 0
- accessoiries (téléphone de PN, panneaux…)
Les Passages à Niveau à Signalisation Automatique Lumineuse et Sonore (PN à SAL it’s shorter) or Crossing with Automatic Light and Sound signage are made of:
a Saint André Cross sign, a sound signal and a (blinking but C:S…) red light in each way for PN à SAL 0,
an half-barrier, a sound signal and one or two (""blinking""")red light in each way for PN à SAL 2.
The (A) variant has only one light for one way (2 for a crossing), The (B) variant has two light on the same pole and (C) a light at each side of the road (4 for a crossing for both variants).
Xings are available in different* sizes : Very short (XS, 2m, Vanilla++ road alike) , Short (S, 4m, vanilla basic road ), Medium (M, 6m, roads in-between vanillas), Long (L, 8m, vanilla 4-Lane Road with median) et Very Long (XL,11m, vanilla 6-Lane Road).
- Change barrier inRailway Replacer UI, call it ingame by pressing Shift+Alt+P and select barriers "FR PN SAL…"
- You can also use BOB, default key combinaison is Alt+B.
*PN à SAL 0 can only be used on little roads with only a few cars passing every day… Still If you really want to put it on a big road use BOB…
It’s better to use (C) variant on intersections where road is fully perpendicular to the tracks.
You can also use BOB to set a variant for each type of roads.
Depending on roads (vanilla aren’t affected, mostly some from the workshop), props can partially sunk under terrain, use BOB once again to raise the props on those particular roads.
All props use the same textures ( 256*512 _a _c _d _i _n _s), Use Loading Screen Mod (emergency version until update) to reduce RAM usage.