You’re Fired

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Author: Delta 5-1

Last revision: 19 Jun, 2022 at 09:38 UTC

File size: 19.46 KB

On Steam Workshop

Description:

Are your businesses complaining about having "not enough educated workers", while hordes of unemployed graduates roam the streets?

Then this mod is for you!

What the mod does

The mod allows businesses (commercial/industrial/office buildings) to fire workers who are below the required education level, to free up workplaces for new employees with the desired education.

The issue it solves

When a building levels up, its staff education requirements increase. However, it keeps all of its original staff, and is prevented from ever firing any of them.

Now, if you are running an unmodded game, this may not be an issue, because the overall number of workplaces also increases when the building levels up.

However, if you are using a mod such as Realistic Population, the overall number of workplaces may not increase. For "historical" buildings, it will stay the same, for other buildings it may in fact decrease (if the new building is physically smaller than the one it replaced!). This may lead to severe under-education of the staff, and eventual demise of the business.

Example

Suppose a new level 1 shop pops up. It needs 4 uneducated workers. It hires them. It prospers. It levels up. It now needs 1 uneducated worker and 3 educated ones. It still has the 4 original, uneducated workers. They won’t get any more educated (they are busy working!). They can’t be fired! No one knows how to use that new credit-card-thingy (it needs basic education!). "Not enough educated workers" the shop complains! The shop goes bust…

With this mod
Suppose a new level 1 shop pops up. It needs 4 uneducated workers. It hires them. It prospers. It levels up. It now needs 1 uneducated worker and 3 educated ones. It fires 3 of the 4 uneducated workers, and advertises 3 new job openings (basic education required!). It finds those new workers (hopefully). It prospers again!

Compatibility

No known incompatibilities.

The mod is very self-contained, so unlikely to cause any conflicts with other mods unless they also tinker with employment.

The mod does not modify save files, and can be subscribed/unsubscribed at any time. Obviously, the fired workers won’t be un-fired.

How to use

Subscribe to this mod and enable it in the Content Manager.

You also need to be subscribed to Harmony 2.x, a utility which facilitates mod creation.

Source code

Source code available here: GitHub[github.com]

See also
  • Building Usage by rcav8tr – to display unemployment information per education level (and much more!) – appears in the screenshot.
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Harmony 2.2-0 (Mod Dependency)Steam Workshop