One Node Road Exchange Highway Pack 02

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Author: adon

Last revision: 9 Apr, 2022 at 03:51 UTC

File size: 7.62 MB

On Steam Workshop

Description:

English instructions (use DeepL & Google Translate)

This will be the Source asset for the Branching / Merging for the Highway.
Use Highways from Vanilla / DLC / etc, and combine them with modified Branching / Merging roads.
The assets are 24 different types of sets and per side (split between for Right-side and Left-side).
It can be used on its own, but is recommended to be used with the Marking Pack for Highways.


Road configuration

Type: Both & Left & Right H2+H2-H2x2 / H2+H2-H2+H4 / H2+H2-H4+H2 / H2+H2-H4x2 / H2+H4-H2x2 / H2+H4-H2+H4 / H2+H4-H2+H4 / H2+H4-H4x2

The combination of the packs will be a 3-way split, including the direct direction and the side road portion.
To match the marking pack, it will be a One lane and Two-lane split for 2U wide.

Check the screenshot for detailed road connections and combinations.



Installation
  1. About this pack
    • This is a by-product asset that was created during the creation of a Preset pack for use in IMT.
    • It is different from usual because the number of assets created in all combinations would be huge.
    • We are trying to reduce the number of assets by sharing them, since there are many Preset combinations as well.
  2. Subscribe Workshop items
    • Please subscribe & activate the Mods in the Required Items column.
    • Fine Road Anarchy2 is required because of the collision warning when changing roads.
    • DLC Mass Transit is not required, so you can use NExt2 or Highway of Road Assets.
  3. Note the number of lanes
    • The maximum number of lanes (Vanilla / DLC MT) is no more than 2 lanes for 2U wide and 4 lanes for 4U wide.
    • Note that the NCR setting and shape will be "Broken" if the road width is increased.
    • When using NExt2 or road assets, this can be changed as long as it fits within the 2U wide and 4U wide limits.
  4. Apply Preset in IMT
    • Branch / Merge Markings can be applied in batches by selecting from a list of Presets.
    • If it does not fit well, use the edit Marking function to align the markings by flipping or rotating them.
    • There are no types with more than 5 lanes in the marking pack.
  5. Preset Notes
    • Preset view: main road – side road #1 (straight ahead) + side road #2 (if any + #3 + #4)
    • There are Presets that are shared, please check the contents of the parentheses in the name column and the snapshot.
    • For detailed Preset descriptions, please check the Marking Pack Workshop.
  6. TM:PE settings
    • There is no TM:PE setting for the asset because it changes the lane configuration.
    • If you want the vehicle to run as indicated by the markings, please specify this on your own.
    • The markings are simple, taking into account the direction of straight ahead and the number of lanes.

Brief Description

From this point onward, the explanation is common to the One Node series.

Variations are created based on overpass and underpass multi-level intersections.

Intersections and side roads are adjusted significantly with Node Controller Renewal to make these multi-level intersections reproducible in games.
Furthermore, the Intersection Marking Tool is used to mark intersections and surrounding roads.
Using Vanilla and DLC roads, we aim to create assets that can be easily handled without resorting to VOP assets or CSUR roads.

One drawback is that it is not a dedicated asset or Mod, so the roads at the intersections are long.
The size of the intersections is also limited due to the Node Controller Renewal specifications.
To the extent possible, we have made the shape and appearance so that it does not look out of place.


Required Mods

The Mod assumes the use of a Stable version (e.g. Normal version) and Each setting has been made.
If you have problems, please try the Beta version (e.g. Alpha version).

  1. Node Controller Renewal (NCR):
    • Each Node is changed and adjusted in NCR, such as the expansion of intersections and branches.
    • For those using the original NC, please note that it is not compatible with the NCR.
  2. Intersection Marking Tool (IMT):
    • Intersections and branches are marked with IMT.
    • Since these markings are Japanese style, please erase or modify them if unnecessary.
  3. Fine Road Anarchy2:
    • When changing road types, a collision determination warning is issued in most cases.
    • To ignore the warnings, activate the anarchy mode when changing.

Recommended Mods

This is a Mod that we recommend installing.
It improves the laying process and looks the same as the screenshot.

  1. TM:PE:
    • Since the intersection is large and 6-way, the use of signal control, etc. is strongly recommended.
    • Multiple entry of vehicles with intersection control and route designation with lane connections are also recommended.
  2. Move it!:
    • Depending on the road at the time of installation, pillars placed on the lane will be removed.
    • Be careful not to mess with the wrong Node or Segment, as this will destroy the geometry.
  3. Network Multi Tool:
    • Various modes allow for easy road connection and laying work.
    • It is possible to work without destroying asset markings or Node.
  4. Smart Intersection Builder:
    • It snaps together with pre-laid roads for easy parallel and right-angle connections.
    • Use with Fine Road Anarchy2.

Caution

Multiple questions were matched, the problems and solutions are summarized here.
If something is not right, please check.

  1. General Issues:
    • If you want to change to another road, the NCR or IMT settings are often broken.
    • Especially if the road width or number of lanes changes, expect the settings to be broken.
  2. Use in left-hand traffic (LHT)
    • In particular, IMT markings assume right-hand traffic (RHT).
    • Note that when used in left-hand traffic, the markings will be inverted.
  3. Node Controller Renewal:
    • Although rare, the NCR type setting may change during installation.
    • It is simple to reinstall or try to match the settings from a normal asset.
  4. Intersection Marking Tool:
    • If they disappear, the markings can be duplicated and easily recovered.
    • If the road is changed and the lanes are similar, it may be possible to fix the problem with just an adjustment.
  5. TM:PE:
    • Version or Mod conflicts may cause errors during installation.
    • If an error occurs, the TM:PE settings may not be reflected in the asset.
  6. Fine Road Tool / Fine Road Anarchy:
    • If you are using an older version, it may not be placed correctly.
    • Use Klyte’s Fine Road Tool2 and Fine Road Anarchy2.

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