L&B Intersection (Type: Monorail / Rotate: Right)

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Author: adon

Last revision: 11 Jun, 2022 at 05:55 UTC

File size: 1.66 MB

On Steam Workshop

Description:

English instructions (use DeepL & Google Translate)

This asset will be an updated version of the L&B (Loop & Bridge).
5 different types of assets in radius sizes are available at the workshop.
This asset has a narrow footprint and can move on land with elevation differences.
The roads in the asset (some or all) use DLC Mass Transit.
If you have not installed the DLC, you cannot use it and it will cause errors.


Road configuration
  • Network Type: Monorail
  • Loop Rotate: Right turn (Clockwise)
  • Loop Radius: 5 Types (2U to 6U)

Check the screenshot for detailed network combinations.



About this asset

This pack is a collection of 5 different types of Loop Bridge assets.
It allows for the movement of terrain and districts with elevation differences within a small footprint.

This pack consists of Network type: Monorail, Loop direction: Clockwise, Radius: 2U to 6U.
Since the number of loops is the same when the radius changes, the smaller the radius, the higher the slope ratio.


Notes on installing L&B

The network is stacked, so there are required mods.
Please also check the recommended mods, which are listed within the description.

  1. Required Mods include Fine Road Anarchy2.
    • Fine Road Anarchy2 is required to ignore collision detection warnings.
    • This is required for installation work and any changes made after installation.
  2. I am making this on a two-way tracks, so you will have to make your own changes.
    • Since the tracks are stacked, you will need to activate Fine Road Anarchy2 to make the changes.
    • Alternatively, I recommend using RON to make the change.
  3. The network will be uneven if not leveled prior to installation.
    • Please use vanilla grading tools or Extra Landscaping Tools to clear the surrounding area.
    • If you want to make connections during installation, we recommend Network Multitool or Smart Intersection Builder.
  4. The asset editor does not save the removal or modification of piers.
    • Please remove or modify them after installation by yourself using Move it! or Network Skin.
    • The piers will not affect the running of the vehicles, as they are only for visual purposes.
  5. It supports up to 100m height of the asset.
    • If the height is less than 100m, it can be broken down and adjusted in height.
    • If you need a height higher than 100m, please handle it on your own.

Required Mods

The Mod assumes the use of a Stable version (e.g. Normal version) and Each setting has been made.
If you have problems, please try the Beta version (e.g. Alpha version).

  1. Fine Road Anarchy2:
    • When changing road types, a collision determination warning is issued in most cases.
    • To ignore the warnings, activate the anarchy mode when changing.

Recommended Mods

This is a Mod that we recommend installing.
It improves the laying process and looks the same as the screenshot.

  1. Move it!:
    • Depending on the road at the time of installation, pillars placed on the lane will be removed.
    • Be careful not to mess with the wrong Node or Segment, as this will destroy the geometry.
  2. Zoning Adjuster:
    • It is recommended to disable the Zoning around the multi-level crossing.
    • Or, you may want to hide the unwanted Zoning by creating a Landscaping-tab sidewalk around it.
  3. Network Multi Tool:
    • Various modes allow for easy road connection and laying work.
    • It is possible to work without destroying asset markings or Node.
  4. Smart Intersection Builder:
    • It snaps together with pre-laid roads for easy parallel and right-angle connections.
    • Use with Fine Road Anarchy2.

Caution

Multiple questions were matched, the problems and solutions are summarized here.
If something is not right, please check.

  1. General Issues:
    • If you want to change to another road, the NCR or IMT settings are often broken.
    • Especially if the road width or number of lanes changes, expect the settings to be broken.
  2. Use in left-hand traffic (LHT)
    • In particular, IMT markings assume right-hand traffic (RHT).
    • Note that when used in left-hand traffic, the markings will be inverted.
  3. Roundabout Assets:
    • The intersection is converted to a roundabout, so it is not a Single-Node.
    • It is divided by a one-way road and the roundabout side is connected by Single-Node.
  4. Node Controller Renewal:
    • Although rare, the NCR type setting may change during installation.
    • It is simple to reinstall or try to match the settings from a normal asset.
  5. Intersection Marking Tool:
    • If they disappear, the markings can be duplicated and easily recovered.
    • If the road is changed and the lanes are similar, it may be possible to fix the problem with just an adjustment.
  6. TM:PE:
    • Version or Mod conflicts may cause errors during installation.
    • If an error occurs, the TM:PE settings may not be reflected in the asset.
  7. Fine Road Tool / Fine Road Anarchy:
    • If you are using an older version, it may not be placed correctly.
    • Use Klyte’s Fine Road Tool2 and Fine Road Anarchy2.

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Required DLC:

These DLC should be installed in order to use this item.


Cities: Skylines - Mass Transit
Required items:

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Fine Road Anarchy 2.0.2Steam Workshop