UTTBR – Tram, Trolley and Bike roads – basic pack

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Author: D.Lagia

Last revision: 28 Aug, 2022 at 20:03 UTC

File size: 125.56 MB

On Steam Workshop

Description:
These highly modifiable streets are tram, trolley bus and bike streets all in one.

If you like them, please leave a like and such. I’d be highly appreciated.

As far as I know, there are no public transport system where trams and trolley share their overhead wires, right now.

But it should be possible.
If you know of a system like that, please let me know.

So in general the idea is a bit futuristic.

This pack contains 7 roads.
4 symmetric ones:
– 16 m 1 lane each way
– 20 m 2 lanes each way
– 26 m 3 lanes each way
– 32 m 4 lanes each way
and 3 asymmetric:
– 20 m 3+1 lane
– 26 m 4+2 lane
– 32 m 5+3 lane

All have:
– bike lanes on both sides
– tram lanes on the inner most lanes
– all lanes are trolley bus lanes

Thanks to Adaptive Networks you can customize them in many different ways.
From mixed-used big avenue (4+4 lanes) to a wide medium traffic avenue with dedicated public transport lanes and a wide grass median (2+2 for cars and 1+1 for public transport) and everything inbetween. All in 1 road. Now take that times 7.

Some features:
– elev. Setting is used for parking roads (4+4 -→ 3+3 with parking)
– the bridge mesh can be disabled
– Some lanes automatically change to grass if cars are disallowed
– up to 8 different street texture
– 2 sidewalk texture
– 2 bike lane texture
– toggleable road markings
– tactile pavement on crosswalks in 2 widths for T-junctions and such
– additional wire curving points and toggleable catenaries (0, 3 or 5 per segment)
– (toggleable) elevated lanes for barrier free access to tram stops not next to the sidewalks
– middle platforms for the bigger streets (vehicles have to manually be disallowed)
and much more.

You need:
– Road Anarchy since tram and trolley street are not allowed to cross in vanilla. So these road can’t connect to them self
without Anarchy.
– It’s made with Adaptive roads and you need AN for them to work.

I plan on making some more roads based on this. Hopefully you will not have to wait too long.

If there are problems, questions or missing information feel free to ask in the comments.