ROADWAY – Figueroa 4 Lane Tram Network

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Authors: REV0, Pewex

Last revision: 9 Nov, 2022 at 18:07 UTC

File size: 50.43 MB

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Description:

Regular 4 Lane Tram Road Variant

The Figueroa Street Tunnels are a set of four four-lane tunnels that carry northbound traffic on State Route 110 (the Arroyo Seco Parkway) through Elysian Park in Los Angeles, California, United States. From south to north, the four tunnels measure 755, 461, 130, and 405 feet (230, 141, 40, and 123 m) in length, 46.5 feet (14 m) in width, and 28.3 ft (8.6 m) in height.
The tunnels were designed by engineer Merrill Butler, who was responsible for many iconic Los Angeles River bridges – notably the Sixth Street Viaduct and the Glendale-Hyperion Bridge. The tunnels featured Art Deco patterns, ornamental street lamps, reflective tiling (similar to the 2nd Street Tunnel), and above all eight openings, a stylized Seal of Los Angeles.

Network in this pack is inspired by different structure elements of the Arroyo Seco Parkway, such as tunnel portals, elevated and bridge segments. It is a regular network, that is 4 lane, capable of 50kmph and to be used in an urban/city setting.

Tram Network Features:

– Brand new tram rails, made by PEWEX – I optimized meshes and added custom LOD.
– Brand new tram wiring, made specifically for this pack.
– Third rail support for streetcars.
– Wires, tram poles, third rail can be disabled/enabled based on preference.

Standard Features:

– Basic road segment that is 4 lane width
– Elevated road segment; comes with Y shaped pillars, auto-abutments.
– Bridge road segment; comes with standard pillars
– Slope/Tunnel portal; custom tunnel portal, with rendered interior.
– Tunnel; rendered interior.

Adaptive Network Features:

– Elevated Segment has streetlights that can be disabled with Adaptive Networks.
– Bridge Segment has streetlights that can be disabled with Adaptive Networks. In addition to that, middle node streetlights can also be enabled if needed.
– Slope and Tunnel lights can be disabled with Adaptive Networks. I recommend to disable them for short tunnel segments, and longer crossings lights can be kept for realism.

Known Issues:

– Basic road doesnt support tram stop support. This is a design design on my end as trams are on the median, I didn’t want to deal with additionnal meshes for tram stop placement. Use a vanilla tram road to have a stop.
– Tram poles and streetlights will overlap. It is made this way, so you can use custom tram poles with streetlights on them. These will be made by Gèze and published later.

Special Thanks:

Gèze, for color corrections and input on network use.

Keywords:

REV0, Roadway, Arroyo Seco, Road, Network, Figueroa, Pewex

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Required DLC:

These DLC should be installed in order to use this item.


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