PtG to ABLC data converter
Converts Plop the Growables savegame settings for "prevent growables that you plop from leveling up" to Advanced Building Level Control settings.
If you don’t know what any of that is, then you probably don’t have any use for this mod. It’s for a very specific use case that you should know about if you need it.
This *only* converts the "prevent growables that you plop from leveling up" (hereafter referred to as ‘PGTYPFLU’) data from Plop the Growables, because that’s the *only* data stored in the savegame file. The other Plop the Growables settings don’t need such conversion, so this converter should only be used if you’ve been using PGTYPFLU and want to transfer your settings to Advanced Building Level Control.
Best used in conjunction with Ploppable RICO Revisited 2.4, which implements the PGTYPFLU function for newly-plopped growables, so probably don’t use this yet unless you’re currently using the TESTING branch of Ploppable RICO Revisited (which is where 2.4 is currently being, surprise, tested, before pushing to the main Ploppable RICO Revisited release). Unless you want to, of course. Don’t ask me, I’m not your mother.
- Exit your game
- Unsubscribe from Plop the Growables – this mod can’t work if Plop the Growables is active at the same time
- Subscribe to this mod, start your game WITHOUT loading your savegame
- Enable this mod in your content manager
- Then, and ONLY THEN, load your savegame
This mod will load the list of buildings that Plop the Growables has recorded as ‘plopped growables’ and will then use Advanced Building Level Control to lock those buildings to their current level.
Of course, you can then change the ABLC settings to whatever you want, or leave them alone. It’s up to you. We report, you decide.
Requires boformer’s Harmony 2 mod, and also Advanced Building Level Control (duh).
The game has a bizarrely convoluted way of preventing mods from reading other mods’ savegame data, so I had to pull off a couple of tricks to make this happen. Basically, this mod pretends to the game that it’s the genuine Plop the Growables so it can access the data (which doesn’t work when the *real* Plop the Growables is active, because then you get a "no, I’M Spartacus!" situation, and then you end up with everyone crucified along the Appian Way, which is a big downer when all you wanted to do was play Cities: Skylines, if only because it’s hard to play when your hands are nailed to a crossbeam).
ANYWAY, the mod then communicates this data to Advanced Building Level Control via the latter’s public inter-mod interface to set the building level there.
Plop the Growables. Which of course you already knew, because you just carefully read the desciption above and didn’t just skim straight to this section. Hooray for you!
Doesn’t save anything to the savefile (obviously, Advanced Building Level Control will). Can be safely removed at any time.
This mod uses Harmony[github.com] version 2.0 by Andreas Pardeike via the Cities Harmony mod by boformer.
Source available on GitHub[github.com].
Required items:
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Harmony 2.2.2-0 (Mod Dependency) [1.16.0-f3 compatible] — Steam Workshop
Advanced Building Level Control 1.2 — Steam Workshop