AQA_Three Gorges of the Yangtze Rive
概述:
此地图根据长江三峡大坝灵感制图,并借鉴地图:Yangtze制造方案,完全自己手工完成。三峡水电站是目前世界上规模最大的水电站和清洁能源基地,也是目前国内有史以来建设最大型的工程项目,用于防洪、发电和航运使用,该水电站坐落于湖北省境内的长江流域。当然游戏内的大坝也可以防洪、发电和航运,所以特别制作了船闸,方便轮船上下。
Overview:
This map is drawn from the inspiration of the Three Gorges Dam on the Yangtze River, and the Yangtze Manufacturing project is completely completed by hand. Located on the Yangtze River in Hubei Province, Sanxia Hydropower Station is the world’s largest hydropower station and clean energy base, as well as the largest engineering project ever constructed in China for flood control, power generation and shipping. Of course, the DAMS in the game also provide flood control, power generation and navigation, so the ship locks are specially made to make it easier for ships to get up and down.
地图简介:
水电站尺寸:
长:4000米
宽:550米
高:270米
水电站功用:
发电量:600 — 1000兆瓦左右
抽水量:1900000立方米
废水处理:10000000立方米
路网:
高速:4条
铁路:4条
海运:4条
空运:3条
道具:
使用50万棵系统自带树木,及很多石头,厂房等自带道具。
Introduction to the Map:
Size of hydropower station:
Length: 4,000 meters
Width: 550 meters
Height: 270 meters
Functions of hydropower station:
Power generation: 600 — 1,000 megawatts
Water extraction: 19 million cubic meters
Waste water treatment: 10000000 cubic meters
Road network:
High speed highway: 4
Railways: 4
sea transportation: 4
air transportation: 3
Props:
Use 500,000 system built trees, and lots of stones, plants and other built in items.
注意事项:
如订阅使用请务必订阅前置资产及模组,不然会导致进入地图后部分物品消失。制作时基本都用的游戏自带资产制造,最好拥有DLC,地图中少部分道路、资产道具是DLC自带的。由于建设了船闸,为结合实际大坝情况,船闸使用了procedural objects(魔物)处理,所以必须订阅procedural objects(魔物)这个模组,不然会消失,在procedural objects(魔物)中设置渲染度最好8000以上,不然视野过远时会不显示,由于船闸PO过,所以船闸只是一个装饰作用,并无真实用途。大坝上的道具是无法关闭,比如抽水站、污水处理站和海洋发电站,所以无需在意它,主要是装饰作用,当然也有它自己该有的功用。
Points to note:
If you subscribe to use, please be sure to subscribe to the pre-asset and module, otherwise some items will disappear after entering the map. It is better to have DLC. A few roads and asset items in the map come with DLC. Due to the construction of the lock, procedural objects were used to process the lock based on the actual situation of the dam, so I must subscribe to procedural objects, otherwise it will disappear. Set the rendering degree above 8000 in procedural objects(magic objects), otherwise it will not be displayed when the field of view is too far. Since the ship lock has been PO, the ship lock is only a decorative function and has no real use. The props on the dam can’t be turned off, such as pumping stations, sewage treatment stations and Marine power stations, so don’t worry about them. They are mainly decorative, but also have their own functions.
总结:
由于制作该地图只花费了三天时间,主要做水电站和船闸用时过长,将近两天时间,所以部分布局设计可能不合理,路网不完美,特别是船闸,只是凭感觉和照片制作,所用资产只在工坊找到这个合适,所以玩家可自行根据自己想法进行修改完善,当然也欢迎留言提出意见,谢谢!
To sum up:
It only took three days to make the map, and it took nearly two days to make the hydropower station and the ship lock. Therefore, part of the layout design may be unreasonable, and the road network is not perfect. Especially the ship lock is only made by feeling and photos, and the assets used are only found in the workshop, so the players can modify and improve according to their own ideas. Of course, you are welcome to leave comments, thank you!
Required items:
Click the title to search on this site.
Canal Locks — Steam Workshop
highway-sidewall 高速公路护坡 — Steam Workshop
Procedural Objects — Steam Workshop
Network Extensions 2 — Steam Workshop