Metropolis State Expressway P2

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Author: MARCOWWINE

Last revision: 1 Jan, 2023 at 20:12 UTC

File size: 42.63 MB

On Steam Workshop

Description:

Metropolis State Expressway pack2, includes 7 roads, 4&5 lanes.
pack1: https://steamcommunity.com/sharedfiles/filedetails/?id=2907219973
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please feel free to improve on this asset.
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*This is the expansion of the first pack, see more descriptions in the first pack.
Notes:
*I know Network Tiling is integrated within Network Anarchy. you can ignore it if you are using the latter one.
*Lane props may not appear correctly if you stretch the distance between two nodes too long. (Longer than 64m, which is the segment length)
*Always use ‘middle’ mode when connecting bridges with other roads/elevations, see images above, otherwise it doesn’t looks nice.
*LSM will report duplicate names (MSEp6), which I did reuse these pillars on different roads, it won’t affect gameplay.
*All roads & pillars share 2 sets of textures (except lod texs), LSM can help with the loading.
*Street lights are vanilla, you can use BOB/NS to replace them with whatever asset you are using.
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Features:
*the offset distance/emergency lane width is 1/2 normal lane width for 1-2 lanes roads and 3/4 normal lane width for 3 lanes roads. they automatically switch LHT/RHT depending on your map.
*all roads include basic, elevated, bridge and tunnel mode.
*various lane props.
*ground mode does not flatten terrain. Note on this one: ground mode doesn’t but tunnel entrance (slope mode) does flatten terrain. Also slope mode is nodeless to avoid terrain and half-width bugs, you may want to have at least one straight segment ahead of tunnel entrances.

Asset list:
four lanes:
mcw_MSE_4LC
mcw_MSE_4LE
mcw_MSE_4LW
mcw_MSE_2+2LC

five lanes:
mcw_MSE_5LC
mcw_MSE_5LE
mcw_MSE_5LW

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