ROADWAY – Suburbia: 17m / 56ft
Suburban Road, 17m / – 2 lanes with parking
"Suburbia" is an extension of Roadway project, which aims to deliver a consistent pack of North American suburban roads with an authentic look. These networks are based on their counterparts, mainly in Los Angeles area, in terms of width and other features. Each road comes with custom pavement texture, custom road crossings, drainage system that can be customized or toggled with TMPE. Networks are also taking advantage of Adaptive Networks, and they offer visual customizations in terms of curb type, crossing type, ability to disable props and so on.
This network is based on https://goo.gl/maps/f4xSEWZwNPYosoEAA, 1905-2099 Van Wick St, Los Angeles, CA.
– 12m road width with two-sided parking lane
– 1.3m wide sidewalk (custom texture)
– 1m wide grass (theme texture)
– Theme dependent asphalt for roads, with minimal tear&wear.
– Customizable curb type: Standard, no-parking (red), Drainage holes, Concrete
– Customizable drain canal with TMPE (hold Alt)
– All roads come with minimal set of props; these include:
– Traffic lights and speed signage,
– Custom manholes made for this pack,
– Streetlights from base game, that can be changed with BOB or NS2.
– You can further customize your roads by manually placing drivein/way decals from Suburbia Prop Pack, which contains identical textures with the road sidewalks.
– Adaptive Networks; to customize road, crossing style and props
– TMPE and Hide TM:PE Unconnected Tracks; for drainage
– BIG URBAN & US DOT signs for speed signage and traffic lights
– Suburbia Props for compatible drive-in, drive-way decals and manholes.
All Suburban roads are basic/ground only networks. A separate bridge pack will be released after the publishing of all suburban types are done. (Similar to R2 network system). Until then, you can use other ROADWAY bridges.
Networks are compatible with most of the networks out on WS; I personally checked with vanilla and BIG URBAN roads and haven’t noticed any irregularities.
All roads share identical texture and materials in order to optimize RAM use.
Gèze for screenshots,
Hockhenheim and Spencer for traffic lights and signage.
Keywords for Workshop:
Roadway, Suburbia, North American, Suburb, Road