Lumina
Head to the Styles tab and create your own Lumina style or preset.
Upload it to the workshop and share it with other users.
Available Lumina Styles on the Workshop
Lumina includes all legacy Relight LUTS found in the original mod.
Lumina takes Relight and optimizes it for the latest Cities: Skylines version, now utilizing Harmony 2.
Lumina delivers improved performance and stability. This allows for smoother handling of post-processing tasks, enabling you to fine-tune various visual aspects of your virtual city more efficiently.
Lumina not only includes the features of the Shadow Strength Adjuster but also provides additional functionalities such as shadow intensity and shadow bias adjustment. By consolidating these features into a single tool, Lumina simplifies your post-processing workflow.
With Lumina you can:
– Shadow Control: Adjust intensity and bias for perfect lighting.
– Atmospheric Customization: Tweak tint, temperature, and more.
– Fog Mastery: Manage day/night fog, edge fog, and classics.
– Color Effects: Fine-tune color decay for stunning visuals.
– Cubemap Selection: Switch between day and night cubemaps.
– Atmospheric Settings: Explore additional atmosphere tweaks.
– Dynamic Resolution: Seamlessly adjust resolution for optimal performance.
– Ambient Occlusion: Enhance depth and realism.
You can now switch between classic fog to enable cubemaps.
You no longer need Daylight Classic nor Cubemap Replacer to use cubemaps.
Lumina allows you to switch Cubemaps/Skyboxes and fog settings.
To use cubemaps enable ‘Classic Fog’ in Lumina.
If using Render It! enable ‘Static Fog’ in that mod.
Get Tree Control which enhances the appearance of trees and substitutes the unattractive vanilla LODs, thereby improving their visual quality.
To use Lumina, simply click the UUI button or use the hotkey provided in options. Enjoy!
License
Original Creators of Relight:
– Ronyx69
– Simon Royer
– saki7 (sksk)
– TPB
Contributors to Lumina Mod:
– algernon (Enhancement of Lumina’s overall performance, code organization, cubemap restructuring, dynamic resolution restructuring, valuable advice)
– BloodyPenguin (Initial code of the ‘Cubemap Replacer’ mod)
– Keallu (Code related to compatibility detection)
Code Utilized from Other Mods:
– Render It (Compatibility code)
Render It (Ambient occlusion code)
– Cubemap Replacer (Initial code by BloodyPenguin)
– Dynamic Resolution (Initial release by nlight, adaptation by Gradius Twin)
Asset used in promo
By the amazing Keith3201! My favorite asset ever.
tags: Post-Pro Lumina – Render It, Play It | ECX, Eyecandy X, Theme Mixer 2.5 | Graphics, Graphic Mods, Visual | Post-Processing, Image Enhancement, Visual Effects, Color Grading, Bloom, Ambient Occlusion, Depth of Field, Motion Blur, Anti-Aliasing, Sharpening, Tonemapping, Visual Filters, Cinematic, Immersive, Atmospheric, Post-Editing, Post-Production, Visual Enhancement, Realistic Lighting, Dynamic Contrast, Saturation, Vibrance, Shadows, Highlights, Reflections
Required items:
Click the title to search on this site.
Harmony 2.2.2-0 (Mod Dependency) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.