【Beta 0.3】Motion Module [PO]

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Author: 98ColdDew

Last revision: 15 Aug, 2023 at 05:10 UTC (1)

File size: 54.78 KB

On Steam Workshop

Description:
Beta 0.3
  • NEW : UI
  • NEW : show how many times the PO has left to move along the path (path’s times) in real time during the playing
  • NEW : Path’s times is limited to 999999999; Time that delaying, staying at a node and moving in a segment are all limited to 86400 s (24 h); Circular motion and rotational motion’s times are both limited to 9999.
  • FIX : "⇉" disables itself after stopping the motion
  • FIX : Path is rendered incorrectly after deleting the first node


WARNING

This mod is still in testing and will be updated at any time. Backup your gamesave before use it!

When I have implemented all functions of the mod, I will remove "(Beta)" from the title, replace the preview image and provide a detailed guide documentation. (If I have enough time, maybe a tutorial video will be uploaded too.)


Introduction

This is a module for Procedural Objects.

The module can implement Line/Arc/Circle/Rotation motion, and combine them to make up a keyframe list at last.

POs will move along the path drawn by yourself !

"Motion Module [PO]" is also an improved version of "Back-and-Forth 2 Module [PO]". Its keyframe list to implement multi-segment motion makes it is easier for players to use than BAF2.


Tips

(1) click green "+" to add nodes

(2) two adjacent nodes must have different positions or/and rotations (It means you must move or/and rotate PO each time you add a node)

(3) "▶" needs at least 2 nodes (= 1 segment)

(4) "Position":
Arc Motion
(a) click "╋" to move PO to the midpoint of the line
(b) drag red or/and green axis to move PO to the center point of the arc/circle you want
(c) click green "—" to change it to "︵"
(d) click "c"/"C" to make PO move along the opposite arc
Circle Motion
(e) input number at the right of "c"/"C" (=0 : Arc Motion | >0 : Circle Motion)

(5) "Rotation"
(a) two adjacent nodes must have different rotations
(b) click "+"/"-" to reverse
(c) same as "Position", number decides "Arc" or "Circle" (<360° or 360°)

(6) click yellow "⦿" to update node’s position and rotation

(7) "⇉" is group following (Children in group follow motion : ON/OFF)

(8) number under "⇉" is how many times PO move along your path (=0 : forever)

Download
Required items:

Click the title to search on this site.


Procedural ObjectsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.