Network Skins (Park Life compatible)
The first 2 modules of a network skinning mod:
- Select the pillars of your bridges
- Select the street lights of your roads
- Select roadside trees
The mod supports roads, train tracks and pedestrian paths. All features can be selected per segment.
Planned Features (Module 3 and 4):
- Set the distance between street lights/trees
- Custom road textures (e.g. cobblestone roads, brick roads)
- Remove power wires of train tracks
- Custom power lines (e.g. wooden poles)
- Custom bridge meshes (SC4-like bridge selection)
How it works:
- Movable customizer window that only pops up when you use the network tool
- This mod will only apply visual changes and can be disabled at any time without breaking saves
The mod supports custom street lights created by modellers:
To create your own, look at this tutorial[community.simtropolis.com].
The mod also supports custom pillars created by modellers:
More can be found in the forum thread below the description!
Supported Mods:
- Network Extensions
- Fine Road Heights (It is important that you subscribed to the official workshop item. Outdated versions for offline use are not supported!)
- Precision Engineering
- Sharp Junction Angles
- No Pillars (though it sometimes messes up the pillar selection)
Known Incompatibilities
- ]*]Do not subscribe to other mods while your city is loaded. This is known to cause issues with data saving (all Street lights will revert to default)
- "Vanilla Trees Remover" interferes with the pillar replacement feature
Source Code[github.com]
Using the C# detours code[github.com] created by Sebastian Schöner, released under the MIT license.
Also using the CimTools library[github.com] created by PropaneDragon, the creator of Road Namer.
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.